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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.

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Physics bug - The invisi-ladder jump (Read 29032 times)
Lost One

Posts: 19
Gender: male
Re: Physics bug - The invisi-ladder jump
Reply #30 - 02.04.2009 at 04:59:43
I'm sure it must have been different to program a ladder system!
And that's great news about the update. That's fantastic that you're able to fix it! I appreciate that Smiley
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YaBB Administrator

Posts: 1064
Los Angeles, CA
Gender: male
Re: Physics bug - The invisi-ladder jump
Reply #31 - 02.04.2009 at 05:44:46
Yeah, ladders were tricky to code. Consider these situations:

Let's say Jack is standing near, but not directly aligned with, a ladder. He pushes up or down to climb it. First, he should walk over to the ladder, then climb it once it's aligned with it. So when you push up or down, the code first has to find the nearest ladder (to Jack's left or right), determine if it's within range, and if so, make Jack walk left/right towards it, OR start climbing if he's close enough.

That was the easiest part. The actual mechanics of climbing a ladder, and falling off at the right times, esp. the climbing-onto-a-ledge animation handler, were the hardest.

Although there's also something very rewarding about doing something hard and succeeding.
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Alan Falcon

Posts: 85
Vegas, baby
Gender: male
Re: Physics bug - The invisi-ladder jump
Reply #32 - 17.04.2009 at 23:19:04
Rohful wrote on 16.02.2009 at 03:32:41:
It's also possible in that mansion to jump over a Gold door!
I hope you've found this interesting.Rohful

Wow, that was cool to see!  And very well made video, Rohful!  Has Vern signed you up as a beta tester yet?   Wink
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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