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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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About Luris (Read 77350 times)
BO PEEP
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Re: About Luris
Reply #20 - 12.04.2009 at 02:11:26
 
I wonder if anyone has managed a fourth save.  I seem to be unable to land on the top of the pedestal and keep sliding down the poles . Is this save just a 'trick'.

Olle you have created a really fun mansion , well done and thanks.

Bo Peep
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Olle the Greatest
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Re: About Luris
Reply #21 - 12.04.2009 at 03:08:56
 
"we", my gf AK has been designing about half of the rooms, especially those with moving enemies and money bags Smiley

It's a real save, but you can't just walk down the ladder
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aquaMat
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Re: About Luris
Reply #22 - 12.04.2009 at 20:37:13
 
I thought I consider myself a pretty accomplished player, but I really have to admit I'm having problems with Luris.  Shocked

It's one of those mansions that is so hard that there's a great danger of me becoming disinterested before I even make a considerable progress.

Maybe you should have handed out a few extra lives (by including a lot of extra money bags) in the first room, so one doesn't have to restart that often before even getting to the first save.
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Olle the Greatest
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Re: About Luris
Reply #23 - 12.04.2009 at 20:52:08
 
aquaMat wrote on 12.04.2009 at 20:37:13:
Maybe you should have handed out a few extra lives (by including a lot of extra money bags) in the first room, so one doesn't have to restart that often before even getting to the first save.


That is an idea, [there's only 1375 to find before the first save] since (I think) it gets a bit easier after the first save.
[It would be a shame if people didn't want to play it....]

Good to get so much feedback too, one gets a bit blind after the 100th test of the first room... I sure know how to get to the first save without dying, but I've been trying and testing for almost half a year Smiley

I'm currently playing it through [a lot easier when I know what to do in each room before entering it... Smiley] and it seems I have an excess of lives in the middle part, and after that it gets a bit harder again.
Not impossible, of course, just harder, mostly as in "think before you do anything"
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rose
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Re: About Luris
Reply #24 - 12.04.2009 at 21:00:38
 
I would love to have a save pedestal in each room with a lot of extra lives. Smiley
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Anthony
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Re: About Luris
Reply #25 - 13.04.2009 at 09:59:32
 
Olle the Greatest wrote on 12.04.2009 at 20:52:08:
... I sure know how to get to the first save without dying, but I've been trying and testing for almost half a year Smiley


Woah, you've been working at this for half a year?
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
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Olle the Greatest
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Re: About Luris
Reply #26 - 13.04.2009 at 14:46:58
 
Anthony wrote on 13.04.2009 at 09:59:32:
Woah, you've been working at this for half a year?


well... not constantly... Smiley but the embryo was formed last fall, with long periods of no building, and periods of small changes while beta testing were in progress

It takes time to be creative in each room... not that we've been in all of the rooms, but still Smiley
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Re: About Luris
Reply #27 - 14.04.2009 at 14:12:07
 
Olle the Greatest wrote on 10.04.2009 at 18:02:47:
@josephine: What do you mean by multiple layer 6? Where did you see it?


Hey Olle- nevermind. I guess it's just the way the builder puts the sprites vs tiles and which row you put them. (I was referring to how the lever was hidden in the first room. My mistake, I thought they were in the same layer  Tongue )
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Re: About Luris
Reply #28 - 14.04.2009 at 15:21:14
 
ah... the sprites are in all layers [or more like layer independent] and we didn't mean to hide the lever in the first place... it just disappeared Smiley But it was a nice feature so we used it
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SandyBean
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Re: About Luris
Reply #29 - 19.04.2009 at 00:20:55
 
In Room 13302;

Not sure if this is a JS, or my Jack has too much curiosity for his own good, but we could not get out of this little situation, and had to forfeit our progress and start again from the last save pedestal !   Embarrassed

This mansion has been well thought out with escape routes where ever needed, (maybe just hard to find), so I am thinking my Jack couldn't find it?

thanks,

SandyBean Smiley

PS: OTG and AK, thanks so much for building this mansion, it has been my 'afternoon treat' every day since you released it!
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