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Latest news!

January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Does anybody know what this means? (Read 15704 times)
leo
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Re: Does anybody know what this means?
Reply #10 - 21.09.2009 at 17:42:31
 
Wingy!
I tried the Rezilla thing and it didn't work. However: I started rebuilding the mansion already (I only had about 50 rooms, which are now almost completely rebuild) and came up with a better design along the way, so it doesn't really matter. Thanks anyways!
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Anthony
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Re: Does anybody know what this means?
Reply #11 - 22.09.2009 at 16:15:27
 
Alrighty then. Sorry it didn't work, but oh well.

Carrying on then. Good luck with the mansion and all that jazz.
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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VernJensen
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Re: Does anybody know what this means?
Reply #12 - 08.01.2010 at 09:07:39
 
Hmmm, this would be a question really only I could answer. Whenever you get an error message like that, it's something I'd have to look up in the game's source code, to see what couldn't be loaded. In this case, looking at my source code just now, the problem is that the 'LEVL' resource couldn't be loaded for that room.

The LEVL resource is what keeps track of your "Room Options..." settings (from the File menu). One exists for every room in the mansion... or at least it should. If it doesn't, something must've happened to corrupt your mansion somehow. If possible, delete the room in the editor, and create it again. This should create it properly, with the LEVL resource intact.

If anyone ever sees a cryptic error message like this, reporting a filename and line number and error code, email me at support [AT] actionsoft DOT com and I'll help you out.
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VernJensen
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Re: Does anybody know what this means?
Reply #13 - 08.01.2010 at 09:10:59
 
Oh wait, I just realize that the *game* is giving you this error message when you attempt to open the mansion, rather than the editor. One possibility is that you set the "starting room" to a room that doesn't exist. Verify in "Mansion Options" in the editor that your starting room exists. If it doesn't, the LEVL resource is the first the game attempts to load, so it'd make sense why it wouldn't be able to find it, for a non-existant room.
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leo
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Re: Does anybody know what this means?
Reply #14 - 24.01.2010 at 01:40:54
 
Vern!

Sorry for not answering sooner but I had sort of forgotten about the whole thing since I took "Escape from Paris" to a different direction design-wise and hence didn't rely on what I did so far anymore. Thanks anyways for your input. If it ever happens again, this is what I'll try first!
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