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February 2025's updates of custom mansions are:
- for MM1 Sky Boxes (version 1.3) by Semi-Native
January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Transporters (Read 17288 times)
negative zero
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building since 2004

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Re: Transporters
Reply #10 - 03.09.2010 at 07:07:19
 
hmmm I was thinking of a teleporter not too long ago but instead of the door i was thinking of a little sparkly floating mass of energy that can eather teleport you to another energy mass OR as a oneway teleport it would teleport you to the ID you set (not a mass of enegy) and it would teleport you somewhere without the ability to turn back
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why do we drive on the parkway and park on the driveway?
 
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Invid
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Re: Transporters
Reply #11 - 03.09.2010 at 07:55:31
 
Why not a catapult? Jack is just flung through the air across a few dozen screens to a new location with no way to get back.
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Anthony
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Re: Transporters
Reply #12 - 03.09.2010 at 10:51:51
 
... or you could hop onto a grey bat platform which can take Jack between many rooms with no way back. Wink
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Invid
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Re: Transporters
Reply #13 - 04.09.2010 at 09:10:10
 
Yes, but unless you can have hidden bat platforms they can't jump off you won't have the same effect Smiley
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VernJensen
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Re: Transporters
Reply #14 - 12.09.2010 at 07:46:58
 
Sure, teleporters are always possible... I just always question if they would really make the game *better*. It would be SO easy for designers to abuse them, so that it becomes confusing. Imagine lots of teleporters in one room, and a sort of "teleporter maze" set up. I KNOW someone will do this if they can. And it won't be fun to play for most.
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Rob Seegel
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Re: Transporters
Reply #15 - 12.09.2010 at 08:45:29
 
VernJensen wrote on 12.09.2010 at 07:46:58:
Sure, teleporters are always possible... I just always question if they would really make the game *better*. It would be SO easy for designers to abuse them, so that it becomes confusing. Imagine lots of teleporters in one room, and a sort of "teleporter maze" set up. I KNOW someone will do this if they can. And it won't be fun to play for most.


Admittedly, I had originally been thinking of having different land masses across the vast game grid, and using them as means of travel (bidirectional) between areas. However, the more I think about it, the more I like using the idea as a way of creating mansions with a little depth to them.

Nearly all elements to the game could potentially be used to excess and be abused. On the other hand, sometimes existing items get used in new and creative ways that you don't expect, and they end up really adding to the game. Case in point: the idea of the friendly helper/goblin. That's one of my favorite new additions and it had it's roots in something that was experimental.

The thing I did with the platforms and the panels might be another... well, it's not quite in same league, but if nothing else I liked that it showed a design possibility that I didn't see used much in the other included mansions. Also, I greatly prefer the approach than seeing moving platforms pile into each other and stack up.

Every new feature introduces a certain amount of risk, I suppose. Perhaps you place a limit to the number of "teleporters/portals" in a single room. I also think requiring them to be bidirectional makes a lot of sense.

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Missy
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Re: Transporters
Reply #16 - 27.12.2011 at 11:30:16
 
Rob Seegel wrote on 23.05.2010 at 04:26:01:
I'd like to see areas (that are something like exits) which could transport Jack to some specified location within the mansion. Something like this could be used to create some pretty challenging new puzzles. These could be one-way or two-way portals.


I like the idea of portals.  And walls & fireplaces that move to reveal a hidden area.
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Missy
 
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