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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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JS in room 19106? (Read 7423 times)
Olle the Greatest
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JS in room 19106?
14.08.2010 at 06:17:04
 
Jack is currently hiding behind the pole, but I see no way out of there... He came in from the left behind the hanging skeleton, but can't get back up there and not down anywhere either
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Re: JS in room 19106?
Reply #1 - 14.08.2010 at 06:36:41
 
Hi, OtG, haven't seen you around lately. Nice to see you're still here. Working on any mansions?

Love your desktop photo!
Cool
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Olle the Greatest
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Re: JS in room 19106?
Reply #2 - 15.08.2010 at 03:20:17
 
nope, not actively working on any mansion, since MM2 is soon to be released... Smiley

The desktop pic is one of those that come with the OS

Too bad you couldn't help me in my JS... guess I'll replay from second last save (think I missed a secret or two anyway)
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Re: JS in room 19106?
Reply #3 - 15.08.2010 at 20:29:27
 
Olle, I just tried this in the mansion level builder - you must have jumped over that gray door, right? Yeah, that does seem to be a JS.
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Olle the Greatest
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Re: JS in room 19106?
Reply #4 - 16.08.2010 at 00:03:27
 
indeed I did jump over that &%"€# door... Won't do it again though

I think I found another JS also in another room but it wasn't a real one.
I could die and then move on, but I personally don't like dying... Cheesy
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aquaMat
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Re: JS in room 19106?
Reply #5 - 18.08.2010 at 21:26:29
 
Olle the Greatest wrote on 16.08.2010 at 00:03:27:
indeed I did jump over that &%"€# door... Won't do it again though

I think I found another JS also in another room but it wasn't a real one.
I could die and then move on, but I personally don't like dying... Cheesy



Well.... any Jack-stucks that have come about by a player's "non-standard behaviour" (= jumping over closed doors etc.) really don't count as JS in my book.

If played "normally" (= according to the rules) this room will not create a JS-situation, no matter how hard you try.

So, in this case, I'm afraid, yes....you'll have to restart from your last save.

Cool

PS: It will please you, however, that I have just now redesigned the area above the grey door in question, so that it will no longer be possible to jump over it. The fact that it WAS possible until now, BTW, wasn't an oversight or design error of myself, but was due to that old "jumping-over-certain-closed-doors-is possible" - bug of the classic MM.  I had to reinforce the area above the door with double layer-4 bricks to stop it being possible.
(Will be in the next update of BFAP.)
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brell
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Re: JS in room 19106?
Reply #6 - 19.08.2010 at 01:47:38
 
aquaMat wrote on 18.08.2010 at 21:26:29:
Well.... any Jack-stucks that have come about by a player's "non-standard behaviour" (= jumping over closed doors etc.) really don't count as JS in my book.

If played "normally" (= according to the rules) this room will not create a JS-situation, no matter how hard you try.

So, in this case, I'm afraid, yes....you'll have to restart from your last save.


A JS caused by "non-standard behavour" by a player is indeed a JS because there are actually no rules of what counts as normal play.  There is no "politically" correct or incorrect play in this game.  If a player can create a JS situation it IS a JS situation regardless of the builders opinion or intention.  You, aquaMat, are the only builder I know of that doesn't accept this.
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Olle the Greatest
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Re: JS in room 19106?
Reply #7 - 19.08.2010 at 15:58:25
 
aquaMat wrote on 18.08.2010 at 21:26:29:
If played "normally" (= according to the rules) this room will not create a JS-situation, no matter how hard you try.


I did play it normally... I jumped all over the place to find secret coins and passages Smiley [especially aquamat-mansions require a lot of random jumping to find all the coins...]
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