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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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BFAP - need help (Read 6900 times)
dlcatftwin
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BFAP - need help
23.08.2010 at 04:49:54
 
My congrats to the author for a great castle (castle?)!
I am in room 17702 - it is apparent that I need to get to the red door, but can't (not w/o dying a bevy of jack deaths).
How is it done? Lips Sealed
Thanks much,
DLC
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dlcattayloru dlcatftwin  
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Re: BFAP - need help
Reply #1 - 23.08.2010 at 05:29:09
 
*spoiler*

You need to get the moving platform going, then use the skeleton head to sink down to the red door.
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dlcatftwin
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Re: BFAP - need help
Reply #2 - 23.08.2010 at 10:50:06
 
Thanks  for the input and suggestion, Semi-Native. I think I attempted that (several Jack sacrifices involved). Is there a way t get to the purple-door level (the top of the three) w/out disturbing the skull (so I can get set up for a timed descent)?
Many thanks,
DLC
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dlcattayloru dlcatftwin  
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Re: BFAP - need help
Reply #3 - 23.08.2010 at 19:32:25
 
Yep, you need good judgement of distance.
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dlcatftwin
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Re: BFAP - need help
Reply #4 - 25.08.2010 at 05:34:25
 
Well, I don't know how I did it but I did. I went back to try to do it again, but I failed.. again and again. The problem I have is that the room resets itself, so the moving trap door needs to be levered again, I find it impossible to land on the skull without leaving the room - how is it done?

Thank you,
DLC
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dlcattayloru dlcatftwin  
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Re: BFAP - need help
Reply #5 - 25.08.2010 at 07:58:02
 
You said it. I left the room - to the one above and jumped down.
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aquaMat
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Re: BFAP - need help
Reply #6 - 19.09.2010 at 02:30:38
 
First of all, thanks to Semi-Native (and Rose, in other threads) for helping out with answering questions like these. You're doing a great job.

Wish I'd find the time to do it all myself - but it's just not possible at the moment. (E.g. I have only seen this thread today, Sept. 18)

I know this room is somewhat tricky.
The point you mention - that the room is reset upon re-entry - is irritating many players in the beginning. But of course I did it all on purpose - not only to make it more challenging, but also because once you understand how it works it all makes wonderful sense.

It's a question of "doing what when", meaning "the order of things", because if you take a close look you'll see that not ALL actions are reset (when Jack re-enters the room), only some.

And also, BTW, the order of what you're doing in this room first, what second etc. also in a way "enforces" what you'll do when in the following rooms (left and above of this one), thus making even more sense - it will give you clues about where to go next - even though you are basically free to go wherever you want, whenever you want. But some routes make "more sense" than others or will lead you to the "goal" quicker than others.
But - don't forget - some areas must be visited several times to be fully solved.
The good thing is - you can't make that much real mistakes - except lose a few lives - so try everything, move about freely and ultimately you'll discover the quickest route.
Was that too cryptic ?

(Well, you all know my theory about "replay value" - I mentioned it often enough: the mansions might look a bit too complicated (or too hard) first, and you won't discover everything at once - but therefore you can play them repeatedly and still find new twists, new secrets or the perfect route etc - Replay Value !)


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