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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Rob Seegel
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Re: Items
Reply #10 - 05.09.2010 at 04:07:41
 
Alan Falcon wrote on 05.09.2010 at 02:26:08:
negative zero wrote on 02.09.2010 at 09:20:31:
Treasure chest:this item is like the   decoration treasure chests except they can give you 1000 points and it requires a rusty key to open

I quite like this idea, because Rusty Keys will *always* only lead to treasure, which is *always* optional (but also required for a high score or 100% completion!).  Make it so that Jack has a slot specifically for Rusty Keys (and can hold as many as he can find in that one slot) so that it doesn't cause inventory problems, and I can't see anything but positives with this suggestion.


This would end up being a variation of what was done somewhat experimentally with Dr. Demented's Den and yellow keys. They only led to treasure and secrets and were completely optional.
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Alan Falcon
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Re: Items
Reply #11 - 05.09.2010 at 04:39:45
 
Rob Seegel wrote on 05.09.2010 at 04:07:41:
Alan Falcon wrote on 05.09.2010 at 02:26:08:
negative zero wrote on 02.09.2010 at 09:20:31:
Treasure chest:this item is like the   decoration treasure chests except they can give you 1000 points and it requires a rusty key to open

I quite like this idea, because Rusty Keys will *always* only lead to treasure, which is *always* optional (but also required for a high score or 100% completion!).  Make it so that Jack has a slot specifically for Rusty Keys (and can hold as many as he can find in that one slot) so that it doesn't cause inventory problems, and I can't see anything but positives with this suggestion.


This would end up being a variation of what was done somewhat experimentally with Dr. Demented's Den and yellow keys. They only led to treasure and secrets and were completely optional.


Similar, yes.  But more official (and universal).  And rusty keys would stack, and treasure chests would be a specific standardized reward.
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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