Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
Problem with H-triggers (Read 3662 times)
Rohful
Lost One
Offline



Posts: 19
Australia
Gender: male
Problem with H-triggers
18.09.2010 at 06:50:19
 
Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with
  • a H-trigger that will open all trap doors (can be tested with other actions, but I'm using trap doors for this example)
  • a trap door
  • any enemy that can walk out of the room
  • any enemy hidden with a T-trigger

If I let the enemy that is currently visible somehow die (walk out of the room, shield, etc), the H-trigger will not activate, as there is another hidden enemy (by the T-trigger) to be killed for the H-trigger to activate.

However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?

This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.

Back to top
 
 
IP Logged
 
Alan Falcon
Wanderer
Offline



Posts: 85
Vegas, baby
Gender: male
Re: Problem with H-triggers
Reply #1 - 18.09.2010 at 14:32:26
 
Those two seem like triggers that shouldn't be used together to avoid problems, but the fact that opening the map causes the H to activate does seem to be a bug.  The Map is not supposed to affect gameplay in any way, right?
Back to top
 

-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print