Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Pages: 1 2 
Send Topic Print
Dr. Demented's Den Hard (Read 14288 times)
Winters
Lost One
Offline



Posts: 6
Dr. Demented's Den Hard
06.01.2011 at 06:02:13
 
I suspended the game last night while in room 17511 so I could continue later.  And now I can't go anywhere!  The blue platforms are gone.

I guess this means I'll have to start from the last save point, huh?
Back to top
 
 
IP Logged
 
Semi-Native
YaBB Administrator
*****
Offline



Posts: 1426
Orlando, FL  USA
Gender: female
Re: Dr. Demented's Den Hard
Reply #1 - 06.01.2011 at 06:59:04
 
Unfortunately, yes. But at least that shouldn't be too far back, since there are so many Save points. At least, I hope so.

Back to top
 
 
IP Logged
 
Winters
Lost One
Offline



Posts: 6
Re: Dr. Demented's Den Hard
Reply #2 - 06.01.2011 at 08:40:55
 
No, not too far back.  Thank you!
Back to top
 
 
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: Dr. Demented's Den Hard
Reply #3 - 06.01.2011 at 09:31:56
 
The last save point should be just outside the treasure vault. Hmmm... I'm going to have to think about how to create an escape for this.

Out of curiosity had you opened both the gray and yellow doors? Or just one? Not that it matters, I guess. Basically,  I need to make it impossible to save in this room unless you've been able to approach from both the top and bottom, or the escape could either be leading Jack into a stuck situation or one where Jack can get around the yellow key requirements.

I've got an idea...but I'll have to play with it. It IS possible to prevent saves, but I'd prefer not to use it for the entire chamber.
Back to top
« Last Edit: 06.01.2011 at 21:47:15 by Rob Seegel »  
 
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: Dr. Demented's Den Hard
Reply #4 - 06.01.2011 at 12:05:39
 
All right, I have a fix for this, and I've tested it. I'm sorry you had to go back to your last save point, but I appreciate that you reported the issue.

I added a small message near the fix with your name in it in your honor, and I'll send the update to Vern. It's hard to say when the game will be updated.  I'll be happy to send the latest version to anyone interested, but you will only be able to play it as a custom mansion.

Back to top
 
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1782
Moita, Portugal
Gender: male
Re: Dr. Demented's Den Hard
Reply #5 - 06.01.2011 at 19:27:36
 
Isn't this a case for reprogramming so the platforms stay after suspension?
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: Dr. Demented's Den Hard
Reply #6 - 06.01.2011 at 21:06:27
 
Well, that is true - and I suspect that there are other places, not only in this mansion but others, that may have this weakness. It's one of the consequences of having platforms that can take Jack from one room to the next.

I learned early on by accident that you cannot suspend the game while Jack is standing on a moving platform whether it is stationary or not.

So for this fix, the room in question has a small area around the entry way doors where it's possible Jack could stand and suspend the game. At this point, you don't know for sure if the player has all five yellow keys for the area. I replaced the few blocks that Jack can stand on in the entry way with moving platforms that will never actually move.

Once the player has been able to open the two doors and enter the inner vault, then suspend is possible. At this point it should be safe to give jack another way to get down because you can be sure he's already unlocked both top and bottom areas.

There is a trigger inside that can create another blue platform so long as the one that heads down is not already present.

Edit: on second thought... I just came up with another idea for fixing this area that doesn't depend on the gimmicky "can't suspend on moving platforms" idea. I just have to make sure there is enough room for it.
Back to top
 
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1782
Moita, Portugal
Gender: male
Re: Dr. Demented's Den Hard
Reply #7 - 06.01.2011 at 23:51:08
 
Of course you have to make the fix for now but in the long run we need a general solution.
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: Dr. Demented's Den Hard
Reply #8 - 07.01.2011 at 04:02:24
 
brell wrote on 06.01.2011 at 23:51:08:
Of course you have to make the fix for now but in the long run we need a general solution.


Agreed. I suspect that this might be an issue for other mansions as well, but it's hard to say for sure. Although the testing was pretty lengthy, it still clearly missed a few things here and there - mostly small stuff.  I suspect testing the use of suspend was not a common test... or at least not done as much as it should.
Back to top
 
 
IP Logged
 
Semi-Native
YaBB Administrator
*****
Offline



Posts: 1426
Orlando, FL  USA
Gender: female
Re: Dr. Demented's Den Hard
Reply #9 - 07.01.2011 at 04:33:34
 
There's a warning in the Tutorial Mansion about being careful what state the room is in when you Suspend.
Back to top
 
 
IP Logged
 
Pages: 1 2 
Send Topic Print