Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Midnight Mansion Forums
    
from
   
ActionSoft




Latest news!

February 2025's updates of custom mansions are:
- for MM1 Sky Boxes (version 1.3) by Semi-Native
January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

New to the forums?

Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!
The forums are run by three administrators. Read here who they are and what you may (and may not) expect from them.

A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967) (Read 10982 times)
aquaMat
Expedition Leader
***
Offline



Posts: 1159
Berlin, Germany
Gender: male
Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967)
18.05.2012 at 18:09:48
 
While going thru all my custom mansions during the "preparation for HD-conversion - process" I discovered an issue with a moving platform in
LES CATACOMBES ROUGES  (Room 16967)
that has certainly NOT been there before and is - as you can tell by the screenshot below - not programmed to happen as it does.

WHAT HAPPENS?
The moving platform (hidden behind the skeletons; see screenshot) is normally triggered by a footswitch when Jack arrives through the passage to the left. He can then take the platform to reach the vine.... then he's able to climb the vine into another room, and normally when he gets back to this room, the platform is still operating, allowing him to re-access the leftmost passage again.

Well, not anymore!
When I played it a few days ago - each time I had Jack leave and re-enter this room the moving platform was OFF again.... so Jack was kinda stuck on the vine... which is not very helpful as far as game progression is concerned.

On the screenshot you can see how the switch activating the platform is programmed, and "Switch can be used only once" is still unchecked, as it always has been - and as it is supposed to be, in order for the platform to keep moving.

Question:
I remember that Vern has made some "improvements" concerning platforms and that in the recent past there have been issues in other mansions caused by those "improvements".... but I don't remember the details.
Could this have something to do with the situation here ??

Any ideas, anyone?
Back to top
 

Why is a carrot more orange than an orange ?
WWW  
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1809
Moita, Portugal
Gender: male
Re: Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967)
Reply #1 - 19.05.2012 at 01:02:48
 
How about ticking the first option?
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967)
Reply #2 - 19.05.2012 at 22:34:13
 
This is a new one. I wasn't aware of this - I don't remember it reported during testing, either.
Back to top
 
 
IP Logged
 
rose
Treasure Hunter
**
Offline



Posts: 976
Sweden
Gender: female
Re: Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967)
Reply #3 - 19.05.2012 at 23:18:57
 
I was one of those who tested the mansion and it worked then. Doesn't now when I replay the mansion (There must be others thing not working either as I am having troubles, but I'll wait to report as it can be just me)

Back to top
 
 
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967)
Reply #4 - 20.05.2012 at 02:54:09
 
aquaMat,

  I just went through and did a few tests in the old game. The behavior is the same. I think the dialog window is the problem: it's slightly misleading. It looks like the default behavior is for it to be reset when Jack leaves the screen, which makes the grayed out option seem very odd to me.

brell is right. All you have to do is enable "Switch can be used only once unless reset" and it stays on indefinitely.
Back to top
« Last Edit: 20.05.2012 at 13:57:37 by Rob Seegel »  
 
IP Logged
 
aquaMat
Expedition Leader
***
Offline



Posts: 1159
Berlin, Germany
Gender: male
Re: Platform issue in CATACOMBES ROUGES appearing out of nowhere (Room 16967)
Reply #5 - 24.05.2012 at 00:11:44
 
Thanks, Rob, Rose & Brell !

Though I remember having often done that (checking the first option) in similar situations (in other mansions, other rooms), I did not here, probably because I was thinking that - as long as the first option is unchecked, the "sub option" remains grayed-out - resulting in the platform never stopping (simply because the switch can't be re-set).

Probably you are right (I haven't tried it yet) and checking the first option solves the problem.... the question remains though: why is the behavior of the platform suddenly different from how it used to be - even if I never changed anything in the programming. In fact I haven't touched the mansion at all for ages... !?!
That's why I asked if that could have something to do with some changes/improvements Vern has made to platform and/or switch behavior?

However, you are right about the generally misleading nature of those checkboxes (description):  I remember very vividly how I frustratingly sweated over the programming of a vaguely similar scenario in JUMP! where the sprites just NEVER behaved how I wanted them to, no matter what combination of checkboxes / programming I tried.  Can't remember how I ultimately solved it though... (but it wasn't a directly comparable situation anyway).

Thanks so far, I'll certainly give it a try.
Back to top
 

Why is a carrot more orange than an orange ?
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print