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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Luris for HD (Read 21182 times)
Rob Seegel
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Luris for HD
19.11.2012 at 13:33:35
 
Olle,

  When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.

  The Levers

  Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.

  In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the "surface" that Jack walks on.

  I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is "on". It looks *very* close to the buried appearance.

  This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should "appear" to be appeared, and which should not. From looking through your mansion, I believe brown would be a candidate for always being buried. That would be one graphic we would replace. You could opt to change out *all* the lever graphics, but you should take time to look over the various rooms. You have levers on vanishing and falling platforms - these normally sit on top  (probably because there was no way to "bury" them.

  I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.

vanishing/retracting platforms

The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms  that fade in and out)
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.

  One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.

  Let me know how you would like to proceed.
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brell
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Re: Luris for HD
Reply #1 - 19.11.2012 at 17:30:17
 
Hehe. I am actually not the only one that calls the vanishing platforms "ghost platforms".  The thin one is always off in the HD version but the thick one acts like it did in the original MM.  So, if the thick one is "on" in one room, it is also "on" in the next room.  I changed from thin to thick to fix a few issues in some mansions then they were updated.
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A stuck Jack is better than no jack
 
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Rob Seegel
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Re: Luris for HD
Reply #2 - 20.11.2012 at 08:15:22
 
brell wrote on 19.11.2012 at 17:30:17:
Hehe. I am actually not the only one that calls the vanishing platforms "ghost platforms". 


Well, I figure it serves two purposes, then. If others call them the same thing then they will understand the reference. Otherwise, it gives me something trivial to tease you about. Smiley

Quote:
I changed from thin to thick to fix a few issues in some mansions then they were updated.


Good. I'd forgotten which one had been altered in HD. That keeps me from having to look it up.
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Rob Seegel
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Re: Luris for HD
Reply #3 - 24.11.2012 at 16:33:53
 
Well... I now have a version of Luris now with my modified levers, and a fix to two adjoining rooms that used "ghost platforms."

It needs to be tested again though. I suspect that there are other rooms that may need some fixing as well. I've started playing it again, but I'd forgotten how hard this mansion was. Keep in mind some things that may have been possible with the older game may not be possible with the HD version. I know that Vern also corrected some behavior around closed doors.

I have not uploaded my changes. I'm waiting on Olle to give me some direction on what he wants me to do.
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« Last Edit: 26.11.2012 at 09:19:37 by Rob Seegel »  
 
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rose
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Re: Luris for HD
Reply #4 - 15.12.2012 at 23:13:08
 
I am testing Luris HD. I found that Jack can't slide down the pole where he is standing in the image.
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rose
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Re: Luris for HD
Reply #5 - 16.12.2012 at 19:52:29
 
Here is another problem and I can't continue the testing until this is corrected. The lever where Jack is standing is to low. He can't pull it.
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Rob Seegel
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Re: Luris for HD
Reply #6 - 17.12.2012 at 02:20:06
 
rose wrote on 16.12.2012 at 19:52:29:
Here is another problem and I can't continue the testing until this is corrected. The lever where Jack is standing is to low. He can't pull it.


Yes. Thanks i missed that lever. So, what do you think? Does the new lever image look reasonable? It's close to the same look as the "buried" levers. Too bad you did not have the room number displayed for that room.
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« Last Edit: 17.12.2012 at 03:28:48 by Rob Seegel »  
 
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rose
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Re: Luris for HD
Reply #7 - 17.12.2012 at 03:30:05
 
Compared to the same lever in the original mansion it is placed a little low. I checked that out in  the Mansion Level Builder. Jack ca't pull it as it is now.
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Rob Seegel
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Re: Luris for HD
Reply #8 - 17.12.2012 at 04:24:47
 
rose wrote on 17.12.2012 at 03:30:05:
Compared to the same lever in the original mansion it is placed a little low. I checked that out in  the Mansion Level Builder. Jack ca't pull it as it is now.


That's not what I meant. Yes, that particular lever is too low, because initially nearly all the levers in this mansion were "buried". To hide the lever's base, they were moved lower. So, I went through and raised the levers up so that they could be used and replaced the lever graphic with a custom one so it "looks" as though it is protruding from the ground. I must have missed that particular lever. That lever is actually in the same position as in the original, but the modified lever graphic makes it look lower.

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rose
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Re: Luris for HD
Reply #9 - 17.12.2012 at 12:39:31
 
I so totally misunderstood your question. I really can't see any difference between these levers to any other levers.
Room number is 11502.
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