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Latest news!

January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Map bug (Read 1078 times)
Freddy
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Map bug
04.05.2023 at 02:02:54
 
No pic. Sorry.
A few weeks ago I pressed M to check the map and noticed that while there was a room where the only grey door previously was opened with the only lever in that room, on the map the door was closed and the lever pulled. Odd.
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brell
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Re: Map bug
Reply #1 - 05.05.2023 at 18:24:38
 
You are posting in the original MM forum but shouldn't you be posting to the MM2 forum?  After all you are playing with MM2 and these bugs might be connected with MM2 only.
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A stuck Jack is better than no jack
 
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Freddy
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Re: Map bug
Reply #2 - 07.05.2023 at 16:31:43
 
Embarrassed
Done Smiley
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Freddy
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Levers without handles
Reply #3 - 04.05.2023 at 01:59:32
 
See pic.
Jack arrived in a room where some levers looked like this. They were supposed to be invisible and become revealed by T-triggers.
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mm_bug.png (73 KB | 77 )
mm_bug.png
 
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Freddy
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Re: Map bug
Reply #4 - 16.08.2023 at 00:00:53
 
Freddy wrote on 04.05.2023 at 02:02:54:
No pic. Sorry.
A few weeks ago I pressed M to check the map and noticed that while there was a room where the only grey door previously was opened with the only lever in that room, on the map the door was closed and the lever pulled. Odd.


Embarrassed
I should have Lips Sealed and trusted our Midnight Mansion game.

Have a look at the included picture from the map of two adjacent rooms. Jack is now in the left one. Previously he was in the lower left corner of the right room and pulled the lever. That lever opened the grey door in the lower right corner but on the map that door is still closed. This is exactly what I saw in May in the transit zone of Brave New World.

Well, this is not a bug at all. In both cases Jack left the room very fast and the map 'remembers' how the room was when Jack left: with the door not (completely) open.

I realized this during the play of Castle Basano normal. Jack came in a room with a blue door and a save point but couldn't get further because he had no blue key. Much later he found that key. But when looking at the map I couldn't reconstruct the way back!?
Roll Eyes
So Jack struggled his way back and finally saw (literally) why. Previously he had left that room with the door and save immediately and fast after using a sinking platform. So fast that the map doesn't show the platform since it hadn't reappeared.

Sorry, Vern.
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