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Midnight Mansion 1.1.4 Released :: July 3, 2008
    A minor update to the game was released today. This version has these changes:

    - Turned off an output log option that was accidentally left on in version 1.1.0 and later, that may have caused occasional brief pauses in the game while playing.
    - Fixed a bug in Castle Doom Hard, room 16703 where Jack could get stuck if he fell to his death in the wrong spot.
    - You can now register the game from any admin account to register it on all user accounts on the computer at once. Just make sure the admin account you use to register the game was not already registered. If it was, follow the instructions in the FAQ.

Midnight Mansion 1.1.3 Released :: May 20, 2008
    Midnight Mansion 1.1.3 is now out, and contains the following improvements:

    - Fixed bug in Cathedral Towers Hard room 14099 where it was possible to get stuck if you fell in a certain area.
    - Added drag-and-drop support for mansion files, so you can double-click or drag and drop mansion files to open them with the editor or game. See release notes included with the game for details.
    - Added Command-arrow keyboard navigation of rooms to the editor, for quick and easy movement between existing rooms.
    - Added the game's version number to title screen.

Midnight Mansion 1.1.2 :: January 1, 2008
    We discovered as soon as the new year hit that there is a minor bug in 1.1.1 where the information for the already-ended Level Design Contest would be displayed when you quit the game. That screen has been removed from the release. Version 1.1.2 also adds an Intel build of Midnight Mansion that avoids slow-motion movement in full-screen. This is not a native Intel version, but it still does run great under Rosetta -- just as well as a native version would, aside from slightly longer loading times.

Midnight Mansion 1.1.1 Released :: December 31, 2007
    Version 1.1.1, a minor update, was released today, with the following improvements:

    - Fixed a problem with the 1.1.0 release where Falcon Manor couldn't be played on Easy mode.
    - Changed high score submission so that you can submit a high score online only if you beat a mansion.

Midnight Mansion 1.1.0 Released :: December 25, 2007
    I've released version 1.1.0, which is required to post scores to the new high score list. This new version should make it impossible to cheat with the time category. There is also a small change to Chateau de Medusa hard.

Contest Winners Announced :: September 13, 2007
    The winners of the Midnight Mansion Level Design Contest have been announced! Head over to the contest page to find out who won!


Lost Codes feature improved :: August 6, 2007
    Some customers were having trouble getting the Lost Codes form to work. It has been improved, so that it should now work flawlessly for everyone.

Midnight Mansion 1.0.9 Released :: July 20, 2007
    Midnight Mansion 1.0.9 has been released. This is a minor update that fixes various problems in several mansions, plus fixes a bug in the editor.

    - Fixed a spot in Cathedral Towers Normal/Hard, room 15104, where Jack could get stuck behind a gray door if he died at the wrong time.
    - Fixed a spot in Falcon Manor Easy where you could get stuck if you did things in the "wrong" order.
    - Fixed Knight Mansion Normal/Hard, room 15710, where Jack could pull the lever and then jump into the upper area where the scorpions were and get stuck.
    - Fixed editor so "Open Room ID..." will now prompt you to save your current room if you have made changes to it. (Previously, the changes would be lost if you opened a room using this menu command.)

    Get the update on the Download page.

Midnight Mansion 1.0.8 Released :: April 20, 2007
    Midnight Mansion 1.0.8 has been released. It features lots of improvements to the editor that make it easier to design mansions, as well as some fixes to the game. Complete list:

    - Changed respawn after death so that if Jack climbs down into a room below that has very little space at the top, Jack still respawns after dying in that room, not the room above, if he died after walking on solid ground.
    - Hopefully fixed a problem where Jack could climb onto a ladder with no floor below it, if he was standing on bricks directly to the ladder's left side.
    - Fixed a game crashing bug that would occur if Jack rode a moving platform all the way up to the very top of the screen, and a room was above that.
    - Fixed a problem in Knight Mansion Hard where you could get stuck if you used the keys in the wrong order.
    - Fixed a problem in Nightmare Mansion Easy/Normal/Hard, Room 17502, where Jack could get stuck by pulling the wrong levers.
    - Changed number of secrets in Knight Mansion Hard from 12 to 13.
    - Changed number of secrets in Nightmare Mansion Hard from 10 to 11.
    - Improved size of tile and sprite areas in the Mansion Builder, so it's easier to see what's in them.
    - Made Command-0 through Command-6 set the current layer in the Mansion Builder.
    - Fixed dialog box for lantern in Mansion Builder, so it doesn't have an "Is Falling" checkbox anymore.
    - Added a great new feature to the editor: "Copy border from adjacent rooms." Use this feature when designing a new room to copy tiles from the borders of nearby rooms, so you know where to put your bricks and ladders so they connect to the rooms nearby properly.
    - Added "Mansion Info" option to editor's Special menu, to tell you teh total number of rooms, secrets, and money in your mansion.
    - Removed "New Room" menu item. Now "Open Room..." can also create new rooms. Click on an empty location to create a room, or an existing location to open a room.
    - Added support for custom sprite replacement. Now you can replace sprite graphics on a per-mansion basis, just as you can do for tiles.
    - Signs can now be edited directly from within the level builder! Mansion builders rejoice!
    - New editor design that makes it easier to find tiles and sprites on large monitors.
    - Beat-the-Mansion screen now shows the mansion's name as set in Mansion Options...
    - Added screen to promote the Midnight Mansion Level Design Contest when you quit.
    - Added support for custom mansions to come with custom music and background screens. Just put these files in a folder named "MANSION NAME Data" where MANSION NAME is the name of your mansion. Put the folder in the Custom Mansions folder next to your mansion.

Level Design Contest :: April 6, 2007
    We're officially announcing our level design contest, set to start May 1st, 2007! Click here for the details:

    Level Design Contest

Midnight Mansion 1.0.7 Released :: January 5, 2007
    Version 1.0.7 of the game was released today. It contains the following fixed and improvements:

    - Fixed a bug where Jack would fall right through moving/falling platforms if they were close to the top of the screen, at just the right height.
    - Fixed a rare zapper-beam problem, where on rare occasion a zapper beam you had previously turned off would suddenly be on when you re-entered the room.
    - Changed editor's "Reset ObjectIDs dialog box" to not say that it resets them when quitting, because it doesn't.
    - Changed Falcon Manor Easy so that you don't need to complete both "The Red Section" and "The Blue Section" in order to beat it. Now you can do either one if you want.
    - Fixed Spider Palace Normal, room 17695, so you can now get the purple key without dying.

Midnight Mansion 1.0.6 :: July 14, 2006
    Midnight Mansion 1.0.6 has been released. This is a free upgrade for owners of any prior version of Midnight Mansion, and contains the following improvements:

    - Fixed a bug where interacting with more than 2,500 enemies/object (i.e. killing an enemy, opening a door, picking up an item) resulted in an assertion error the next time you tried to open a saved game.
    - Increased the maximum number of enemies/objects a player can interact with in a mansion from 10,000 to 30,000.
    - Increased the maximum number of rooms a mansion can have from 2,000 to 10,000.
    - Fixed a minor problem where playing a movie in fast-foward until it stopped, then going to the Help screen, showed the sprites animating way too quickly.
    - Fixed secret count in Castle Doom Hard. (Version 1.0.5 may not have fixed this.)
    - Game now gives a helpful error message if your Player Profile gets corrupted, instead of Assertion Error, Line Number 2276.

Midnight Mansion 1.0.5 Released :: June 30, 2006
    Midnight Mansion 1.0.5 has been released, and contains the following improvements:

    - Fixed the secret count for House of Baron Garneau Normal and Hard, and Castle Doom Hard so that it's possible to get a 100% secrets found rating when you beat it. Previously, one could only get 92%, 83%, or 94% respectively.
    - Changed Mansion Sprites file so that tiles are self-masking, allowing mansion designers to have complete freedom in creating new custom tile graphics for their mansions.
    - Made game run much better on Intel Macs when in full-screen mode. It now runs great on Intel Macs in any situation.

    Click on the Midnight Mansion tab to get the new version.

Midnight Mansion 1.0.4 Released! :: December 22, 2005
    Version 1.0.4 has been released, which fixes a number of bugs, and also adds a new feature for level designers. Here is the complete list of changes:

    - Level designers can now change the artwork for tiles in their mansion by using ResEdit to put the appropriate PICT resources in their mansion's resource. (This is an advanced feature for users who know how to use ResEdit.) See the Mansion Builder Documentation (near the end of the file) for more information.
    - Now you hear Game Over and Beat-the-Mansion music, even if music was turned off. (That is, turning music off now only affects the title screen and in-game background music.)
    - Fixed rare problem where moving platforms could occasionally get "off track" and start moving where they weren't supposed to move.
    - Fixed a problem where starting a game in a mansion that had no music, then turning music on, would result in the title screen's music playing.
    - Fixed a very rare bug where it was possible to fall a long distance without dying, if you were to duck right before falling, and release the down key shortly before landing.
    - Fixed a bug where Jack could jump through walls/floors if there were a conveyor belt on top, and Jack was near the peak of his jump when he hit the conveyor belt.
    - Fixed a rare problem where Jack might not respawn after being electrocuted if he was too close to lava when it happened.

    MANSION FIXES:
    - Fixed a room in Cathedral Towers Hard where there were floating blue and green doors, and also fixed various other key/door issues, including a problem where you could get stuck with 3 blue keys and nowhere to go.
    - Fixed problem in Cathedral Towers Hard where walking left from room 14100 would result in Jack dying, due to misaligned bricks.

Midnight Mansion 1.0.3 Released :: October 7, 2005
    Midnight Mansion 1.0.3 has been released, with the following improvements:

    • Fixed a problems where Jack could respawn over disappearing gold/silver blocks after dying. If the blocks were not solid, Jack would repeatedly fall through them to his death.
    • Updated FAQ with several new questions and answers.

    MANSION FIXES:
    • Fixed a problem in Cathedral Towers Hard, room 14299, where you could get stuck.
    • Fixed a problem in Cathedral Towers hard, Room ID 14498, where walking left through the blue door, then back to the right, would result in Jack's death, due to misaligned bricks between the rooms.
    • Fixed a problem in Spider Palace Easy/Normal/Hard where you could get stuck in the lower half of the mansion, if you had gone down the pole leading to the lower section without having gotten all of the red keys in the upper half of the mansion. The pole is now a vine, so you can go back.
    • Fixed a minor typo where the map screen would say "House of Baron Garneau Hard" when you were really playing the Normal version of that mansion.

Update Code feature fixed :: July 5, 2005
    For several weeks, expired registration codes were not being updated to a new code correctly. We're pleased to announce this has been fixed. If you upgrade to a new computer or have to re-install your OS, and your Midnight Mansion registration code has expired, all you have to do is click a button and you'll get an updated code automatically.

Midnight Mansion 1.0.2 Released! :: June 20, 2005
    Midnight Mansion 1.0.2 has been released, which contains the following improvements:

    - Fixed a problem where Midnight Mansion would sometimes ask for your registration code again if you changed internet or network settings, such as inserting or removing a wireless network card from a laptop. You will now be prompted to re-enter your registration information only *once* per new device. Midnight Mansion will then remember that device in the future.
    - Made it even easier to enter your registration name/code.
    - Fixed a bug where the game could quit during loading with an Assertion Error in Sprite.c, Line 230 if the Mansion Level Builder had been run and "Create RLE Sprites" had been selected from the menu.
    • Fixed a bug where the game would sometimes prompt you to enter a High Score after watching a movie, if the player in the movie lost their last life.
    - Added new items to the FAQ and Documentation

    Mansion Fixes:
    - Fixed a problem in Nightmare Mansion where you could respawn over gold/silver blocks that no longer were turned on, resulting in repeated deaths until the game was over.
    - Fixed a problem in Castle Doom hard where you could bypass the whole first section by ducking near a gray door near the start.
    - Fixed a problem in Castle Doom Normal.
    - Fixed a problem in Knight Mansion Normal where you could get stuck after falling out the bottom of room 14911.
    • Fixed a bug where it was impossible to get to a secret room near the end of Knight Mansion Easy, thereby making it impossible to get a 100% secrets rating.

    Go to the Midnight Mansion tab to download the update.

Registrations Now Automated! :: April 26, 2005
    ActionSoft is pleased to announce that PayPal registrations are now automated! Now when you buy a registration code through PayPal, you will get your registration code immediately after completing payment, rather than having to wait up to 48 hours for us to process your registration.

eSellerate Online Store Now Available :: April 16, 2005
    We are pleased to announce that registration codes may now be purchased through our new eSellerate Online Store, in addition to PayPal. We still recommend PayPal, but for those who can't or don't want to use PayPal for some reason, eSellerate can now be used instead.

Midnight Mansion 1.0.1 released :: February 28, 2005
    Today Midnight Mansion 1.0.1 was released, which fixes a number of problems in 1.0.0:

    - Fixed some issues with entering registration codes, including one where the game would complain that the license file doesn't exist shortly after you entered a valid code.

    - Fixed a problem in Cathedral Towers Hard that prevented you from being able to complete it.

    - Fixed various issues in Castle Doom Easy, Cathedral Towers Normal/Hard, Chateau de Medusa Easy/Normal, and Falcon Manor Normal.

    - Fixed bug where House of Baron Garneau Normal could not be played on MacOS 9.

    - Fixed bug on MacOS 9 where, after entering your name for a High Score when beating a mansion, you would be prompted to enter your name 8 more times, and then the game would quit with an Assertion Error in NewSprite.c, line 1131.

    Go to the Midnight Mansion page to download the new version.