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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Re: Infernal Runner (ex-Orpheus) (Read 8284 times)
Anthony
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Re: Infernal Runner (ex-Orpheus)
24.02.2007 at 20:10:01
 
Must brag:
I did it! I did it! I did it! I did it! I did it! I did it! I did it! I did it! I did it! I did it! I did it! I did it!

Grin Cool
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
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aquaMat
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Re: Infernal Runner (ex-Orpheus)
Reply #1 - 28.02.2007 at 18:19:51
 
After I had finally mastered Orpheus, I went back to Infernal Runner...and tried that again.
And I did get until the third room, with the save pedestal....but how on earth, after saving, am I supposed to get out between those two zapper beams ???

(Maybe this has been discussed already, I don't know....)

BTW, I never understood why Orpheus and Infernal Runner have 2 different names..... why isn't Infernal Runner just called "Orpheus Very Hard" or something....??
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Re: Infernal Runner (ex-Orpheus)
Reply #2 - 28.02.2007 at 18:56:19
 
Then actually "Orpheus" should be called "Infernal Runner Normal" or something  Tongue

My first idea was to include many spots where Jack would have to be on the move constantly, a bit like Chase the 'Bots. Obviously I never did it  Grin Also, it is a reference to an old 'pooter game which was very cruel to its main character. Putting Orpheus for the official mansion was a way to say that the difficulty is more "tame". And I don't want to use the same name for an official mansion and an alternative one. Not to mention that it wasn't intended to become an official mansion at the start (until Freddy convinced me). Um, I didn't realise there were so many reasons for the two names! All bad reasons which end up in confusing the players! Roll Eyes

I don't believe the Zapper Beams trick has been discussed yet. It is very, very, very mean Smiley.
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Freddy
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Re: Infernal Runner (ex-Orpheus)
Reply #3 - 28.02.2007 at 19:20:32
 
If I may add something to it. The inevitable death in the beginning and that "very very very mean" trick between the zappers were almost sure the reasons that Toybox did release this experiment at FU&D.

And only after I convinced him to make a "mansion" of it, those two things were indeed gone. But the replacement of the zappers may count as well! Not evident at all to finish
Orpheus
with 7 lives left.

Oh yes. That zapper beam problem, for once there is a question which is surely about
Infernal Runner
. It reminds me of the clue in the Ultimate Maze of MMaM. Stunning simple. You only have to see it.

I sometimes wonder what would happen if Toybox and I should make a mansion together ...
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Re: Infernal Runner (ex-Orpheus)
Reply #4 - 28.02.2007 at 20:16:14
 
Freddy wrote on 28.02.2007 at 19:20:32:
If I may add something to it. The inevitable death in the beginning and that "very very very mean" trick between the zappers were almost sure the reasons that Toybox did release this experiment at FU&D.


You hit the nail on the head  Smiley

Freddy wrote on 28.02.2007 at 19:20:32:
But the replacement of the zappers may count as well! Not evident at all to finish
Orpheus
with 7 lives left.


I have more trouble passing room number 5 actually.
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Re: Infernal Runner (ex-Orpheus)
Reply #5 - 28.02.2007 at 20:45:46
 
It is easiest when you enter room 5 from above, not from below (at the coins from room 4). Then there is plenty of space. Cool
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Re: Infernal Runner (ex-Orpheus)
Reply #6 - 28.02.2007 at 22:58:19
 
Freddy wrote on 28.02.2007 at 19:20:32:
I sometimes wonder what would happen if Toybox and I should make a mansion together ...


God forbid !!!   Cheesy Grin
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Re: Infernal Runner (ex-Orpheus)
Reply #7 - 28.02.2007 at 23:45:17
 
Tongue
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