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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Darker Medusa Head (Read 5276 times)
VernJensen
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Darker Medusa Head
23.02.2007 at 12:37:37
 
Okay, so someone earlier brought up the question of why the darker medusa heads re-appear if you kill them with a shield, then come back into the room. This seemed like a bug to me (it seems that they should re-appear if killed with a flame, but should be permanently killed if you used a shield), but when I look at the source code, it turns out I *specifically* programmed it the way it is... that is, when making the game, I intentionally wanted them to re-appear, even if you used a shield to kill them. (Only if you die on the head, will it stay gone permanently.) This logic seems backwards to me now.

But... that's the way the game is. And I have a feeling that changing it now would cause quite a bit of controversy. But I'm not sure. What do people think? Should the dark-green heads stay dead if you use a shield on them? I'd be in favor of such a change, but I don't know if it'd mess up certain mansions people have done.

It's a very easy change to make, but just one I want feedback on first.

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joeb
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Re: Darker Medusa Head
Reply #1 - 23.02.2007 at 13:25:43
 
You're the programmer but I kind of like the idea of them reappearing and use it quite a bit in Dominator although as black probe droids. The light green are colored probe droids. But it's up to you, just wanted to get my vote in. I say leave it.

Joe B
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rose
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Re: Darker Medusa Head
Reply #2 - 23.02.2007 at 19:08:33
 
It's a part of the game one has to consider while playing! Don't change it, I am to old to relearn! Cheesy
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Anthony
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Re: Darker Medusa Head
Reply #3 - 23.02.2007 at 21:38:40
 
I agree with rose. Two reasons:
1. It make it easier.
2. In help in MM it says, ..."when you think she's gone, she'll be back"...
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Semi-Native
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Re: Darker Medusa Head
Reply #4 - 23.02.2007 at 22:33:31
 
I agree. Leave it like it is.
Shocked
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Freddy
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Re: Darker Medusa Head
Reply #5 - 24.02.2007 at 00:06:05
 
Yes. Please leave it.
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Anthony
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Re: Darker Medusa Head
Reply #6 - 24.02.2007 at 00:14:39
 
Looks like this "Poll" says most people want it to stay! Who said it shouldn't in the old forums?
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Toybox
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Re: Darker Medusa Head
Reply #7 - 24.02.2007 at 00:40:52
 
I think it was me  Embarrassed
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VernJensen
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Re: Darker Medusa Head
Reply #8 - 24.02.2007 at 02:58:49
 
Well, the vote is in, and it's stayin as-is!
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