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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Custom Sprites (Read 14537 times)
VernJensen
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Custom Sprites
22.02.2007 at 15:02:06
 
Well, for those who wanted custom sprite replacement on a per-mansions basis, just like you have been able to do with tiles since 1.0.4, your request is now granted in the upcoming 1.0.8 release. Smiley
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joeb
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Re: Custom Sprites
Reply #1 - 22.02.2007 at 20:07:23
 
Just sprites?

Just kidding, major improvement! Especially for someone like me who lives in a custom world.

Joe B



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aquaMat
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Re: Custom Sprites
Reply #2 - 22.02.2007 at 23:38:33
 
Oh Vern...you make me the happiest man !!!    Smiley  Cheesy
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Freddy
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Re: Custom Sprites
Reply #3 - 23.02.2007 at 02:22:33
 
Graphics are not my stuff ... to make. But I like changed graphics! Especially when it is customized!!!!!

Major improvement Vern!! Smiley
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Anthony
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Re: Custom Sprites
Reply #4 - 23.02.2007 at 05:32:49
 
Sweet! Do we still have to go into ResEdit to edit signs to say something?  Huh And... how exactly do you edit tiles through theis way?  Huh Never figured it out!  Sad
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
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joeb
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Re: Custom Sprites
Reply #5 - 23.02.2007 at 06:39:49
 
Wingy,

I posted my tutorial on the board a week or so ago. Let me know what problems you're having and I'll see if I can help.

Joe B
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VernJensen
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Re: Custom Sprites
Reply #6 - 23.02.2007 at 06:44:49
 
Anthony wrote on 23.02.2007 at 05:32:49:
Sweet! Do we still have to go into ResEdit to edit signs to say something?  Huh And... how exactly do you edit tiles through theis way?  Huh Never figured it out!  Sad


Yeah, I'm afraid the reason why ResEdit is required to edit signs is due to legacy code.... If I allowed editing of signs from within the editor, you'd be limited to a maximum of 255 *characters* (not words) per sign, which isn't much! It's due to the limitations of the legacy dialog code I'm using.
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Psychotronic
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Re: Custom Sprites
Reply #7 - 23.02.2007 at 06:47:45
 
There isn't any way to write directly to the text resource from within the editor?
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ryos
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Re: Custom Sprites
Reply #8 - 23.02.2007 at 07:20:35
 
The limitation is not in whether or not you can write to the resource, but how many characters the editor's legacy dialog code will let you type. At least, that's what I got out of Vern's post.
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joeb
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Re: Custom Sprites
Reply #9 - 23.02.2007 at 09:39:23
 
Vern,

Are you using XCode (Cocoa) or Codewarrior? I didn't think XCode had that limitation. I know CodeWarrior has the pstring type (based on the old pascal string type which was 255 characters.

Joe B
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