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January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Floor Switch Problem (bug ??) (Read 5482 times)
aquaMat
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Floor Switch Problem (bug ??)
23.02.2008 at 23:42:08
 
Hi y'all !

I have the following "design problem" with floor switches (and I remember having had a similar situation at least once before).

The following text refers to picture below:

I have included 2 grey doors, let's call them Door L(eft) and Door R(ight), as indicated below.
Also I have included 3 floor switches, 1, 2 and 3.
(Switch 1 has been included as the LAST switch, you'll later see why).

WHAT I WANTED TO ACHIEVE:

Jack enters from top left, after he has opened DOOR L with the help of another switch at the bottom left earlier. He proceeds to the right, and once he has stepped on Switch 2 (top center) the right Door R has opened. What I tried to achieve w/ Switch 3 was:  accidentially Jack will then step on Switch 3 and Door R will close (again) in his face, as a suprise gimmick.

Problem 1:  As there is no command "Close sprite ID # XXX" for switches, I had to use "Close ALL grey doors"....which unfortunately results in DOOR L being also closed again.

Therefore I had to include Switch 1, as a means to re-open Door L.

Problem 2:  No matter how and what I mark in the Switch 1's edit field, this switch can only be used ONCE....even if "Switch can only be used once" is UNCHECKED !  Which results in.....

Problem 3: If Jack accidentially steps in Switch 1 BEFORE stepping on switches 2 and 3 (=Door L is still open anyway), this counts as "used once" and will later, when Door L is really closed result in a JS !!

No matter how I mark the resp. properties of all switches, I can simply NOT manage to make the room work as I want it to, which is:
"Jack comes in, steps on Switch 2, Door R opens, then steps on Switch 3 and Door R closes again, so he has to return to the room before and try again.!
Mostly because of the two above mentioned reasons
- Command "Close sprite OD # _____" is missing  and
- Switch can always be only used once, no matter what I check or uncheck.

So..... this must surely be some sort of programming loophole, if not a bug.

Anybody have an idea ???
(Sorry for being so long-winded....    Cool   Wink )
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Toybox
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Re: Floor Switch Problem (bug ??)
Reply #1 - 24.02.2008 at 02:27:57
 
aquaMat wrote on 23.02.2008 at 23:42:08:
Problem 2:  No matter how and what I mark in the Switch 1's edit field, this switch can only be used ONCE....even if "Switch can only be used once" is UNCHECKED !


That is most peculiar... Has it always happened to you, or only today in this specific room?

Maybe you can replace it with a lever to open the door L (although it wouldn't look so nice)?
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aquaMat
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Re: Floor Switch Problem (bug ??)
Reply #2 - 27.02.2008 at 18:50:16
 
Thank you, Toybox....

You're the only one who bothered to answer !!

I was very busy in the last couple of days (as I'm in a flow....creating yet another new mansion, from which the above picture stems), that's why I didn't reply earlier !

It has happened once before (in another mansion of mine, with a similar situation) and back then Vern explained it had something to do with the logic with which those commands were "treated" by the computer. I can't remember the details, unfortunately....!

In this situation, I have of course thought about using a lever to work around the problem, too.... but not only doesn't it look as good (as you said) but there are other disadvantages as well....mainly the "surprise element" doesn't work with a lever.

I have meanwhile tried everything and it only gets worse.... there was even a situation where another JS occurred (in front of Door L) where the switch on the loewr left couldn't be used a second time.

So I fear I can only solve this problem by forgetting the whole "surprise gimmick" thing and erasing both switches 2 and 3....a shame, really, but I don't seem to have any options left.

Maybe anybode else here happens to have an idea ???

The whole thing would be solved, if Vern had chosen to include the command "Close sprite ID # ____" for the floor switches.... but it doesn't exist, even though I don't understand why.

The second problem seems to be a bug, really..... the fact that some switches can't be used twice, even if the appropriate command has been unchecked.
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Toybox
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Re: Floor Switch Problem (bug ??)
Reply #3 - 28.02.2008 at 04:55:34
 
After an answer as brilliant and thorough as mine was, I understand that nobody had anything left to add  Wink

(By the way, the Four Tubes look fantastic  Cool )

You've tried everything? So I guess that easy suggestions like deleting the switches and re-creating them in a different order, or using a different model (not the Soil ones) are not helpful?

Could you use the 'toggle gray doors' option for the switches 2 and 3? (I can't remember if it exists in floor switches - I don't use them that much  Huh) This way,
- walking on 2 opens R but closes L,
- walking on 3 re-closes R but opens L.

Of course you would end up with L being closed upon exiting the room, but I believe you are resourceful enough to cope with that.
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