Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
A Tale of One City: The close-to-game-over concept (Read 3681 times)
Freddy
YaBB Administrator
*****
Offline



Posts: 1743
Brugge, Belgium
Gender: male
A Tale of One City: The close-to-game-over concept
04.09.2008 at 01:43:31
 
A lot of games ALWAYS end with GAME OVER. And then the player is free to start a new attempt. Or not.

In Midnight Mansion we are very used to 'visit' mansions with a serious stress on the exploration factor. There is nothing wrong with it. But for once and only once, I wanted to make a mansion as close to the edge as possible.

It is therefor that
A Tale of One City
:
- is pretty hard;
- does not contain a lot of money;
- has only one saving point at the end of each section.

For the players who reached the exit yet, they will have noticed the message on the BBB (brown blackboard). The green area will be built up in a completely different way. But it will force players even more to restart (from the 1st saving point). Cool
Back to top
« Last Edit: 27.12.2009 at 21:20:37 by Freddy »  
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1743
Brugge, Belgium
Gender: male
Re: A Tale: The close-to-game-over concept
Reply #1 - 27.12.2009 at 21:08:35
 
This Topic was moved here from Tale of One City, A by Freddy.
Back to top
 
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print