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Latest news!

February 2025's updates of custom mansions are:
- for MM1 Sky Boxes (version 1.3) by Semi-Native
January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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A Jack-stuck, oddity and potential gameplay exploit (Read 15612 times)
brell
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #10 - 14.10.2010 at 02:13:07
 
That rule is good Rose - so long as you know when to break it  Wink
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A stuck Jack is better than no jack
 
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Anthony
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #11 - 14.10.2010 at 05:14:47
 
Rohful wrote on 13.10.2010 at 14:24:24:
*bump*

Found another JS in Leofani Manor Normal, room 16501. You can get the bat platform to somehow skip the trapdoor at the bottom, and shoot all the way to the top of the room! If you jump off the platform when it is about to enter the next room, you'll unexpectedly just pass the trapdoor. See the attachment.

If you jump to the left, you will get permanently stuck (since you'll restart on what is considered 'safe ground' such as on top of that generator seen in the screenshot)

Also, I sometimes have problems with jumping constantly on fast downwards platforms as well - sometimes I'll die from being considered falling too far when the platform moving downward should catch my downwards momentum.


This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers?  Shocked
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Rob Seegel
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #12 - 14.10.2010 at 12:07:05
 
Anthony wrote on 14.10.2010 at 05:14:47:
This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers?  Shocked


Actually, it's not impossible - I was just able to duplicate it myself in the level builder, and yes, the hidden blocker was in place so it shouldn't have happened... but it did. The only thing I can think of was due to some game glitch the platform appeared in the next room above the hidden blocker due to Jack jumping immediately before leaving the room below the one with the trapdoor.

I ended up stranded on the ceiling, but no less stuck. It's definitely a game issue, Anthony. Your setup was reasonable and the issue shouldn't have been possible.
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VernJensen
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #13 - 13.11.2010 at 02:48:02
 
The first bug reported in this thread has been fixed in an update. The second bug I will have to look into at some point in the future.
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