Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Pages: 1 2 
Send Topic Print
A Jack-stuck, oddity and potential gameplay exploit (Read 14744 times)
brell
YaBB Administrator
*****
Offline



Posts: 1789
Moita, Portugal
Gender: male
Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #10 - 14.10.2010 at 02:13:07
 
That rule is good Rose - so long as you know when to break it  Wink
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Anthony
YaBB Administrator
*****
Offline


Nova Scotia, Canada

Posts: 1367
Canada
Gender: male
Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #11 - 14.10.2010 at 05:14:47
 
Rohful wrote on 13.10.2010 at 14:24:24:
*bump*

Found another JS in Leofani Manor Normal, room 16501. You can get the bat platform to somehow skip the trapdoor at the bottom, and shoot all the way to the top of the room! If you jump off the platform when it is about to enter the next room, you'll unexpectedly just pass the trapdoor. See the attachment.

If you jump to the left, you will get permanently stuck (since you'll restart on what is considered 'safe ground' such as on top of that generator seen in the screenshot)

Also, I sometimes have problems with jumping constantly on fast downwards platforms as well - sometimes I'll die from being considered falling too far when the platform moving downward should catch my downwards momentum.


This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers?  Shocked
Back to top
 

Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
IP Logged
 
Rob Seegel
YaBB Administrator
*****
Offline



Posts: 740
Baltimore, MD
Gender: male
Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #12 - 14.10.2010 at 12:07:05
 
Anthony wrote on 14.10.2010 at 05:14:47:
This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers?  Shocked


Actually, it's not impossible - I was just able to duplicate it myself in the level builder, and yes, the hidden blocker was in place so it shouldn't have happened... but it did. The only thing I can think of was due to some game glitch the platform appeared in the next room above the hidden blocker due to Jack jumping immediately before leaving the room below the one with the trapdoor.

I ended up stranded on the ceiling, but no less stuck. It's definitely a game issue, Anthony. Your setup was reasonable and the issue shouldn't have been possible.
Back to top
 
 
IP Logged
 
VernJensen
YaBB Administrator
*****
Offline



Posts: 1064
Los Angeles, CA
Gender: male
Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #13 - 13.11.2010 at 02:48:02
 
The first bug reported in this thread has been fixed in an update. The second bug I will have to look into at some point in the future.
Back to top
 
 
IP Logged
 
Pages: 1 2 
Send Topic Print