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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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A nostalgic blog concerning designing mansions (Read 2275 times)
Freddy
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Re: A nostalgic blog concerning designing mansions
Reply #40 - 13.12.2022 at 21:17:08
 
BLOG (part 26)



2022 December the 13th

Today's post is a question.

In the shown room please completely ignore the long ladder at the right. Do as if it's not there at all. Now, assume that Jack comes in at the bottom right and has to leave in the bottom left corner.

Is anyone interested in testing this room based on the picture? What is your first impression? How would you handle it? What would you change? Oops, that's more than one question. Then please leave a reply.

Meanwhile I like to put your attention on the levers. From the time of MM1, I of course remember that there are several colours for the knots. But as well for the bottoms?!
Undecided

The funny thing is that in the builder-lab the bottoms don't change, but once in the testing mode colours may change. Due to spoiler alert I can't tell why, but from the point of view from the designer it's important because players may be on the alert because of the exposed differences.
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brell
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Re: A nostalgic blog concerning designing mansions
Reply #41 - 15.12.2022 at 19:30:50
 
Send it to me Smiley
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A stuck Jack is better than no jack
 
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Olle the Greatest
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Re: A nostalgic blog concerning designing mansions
Reply #42 - 16.12.2022 at 15:41:58
 
@Freddy I don't know if I can be of assistance, but if I can I will. Is there some kind of error or error message concerning the Octopus Mansions, or do they simply not open at all? It's been such a long time but the game is still the best game I know, and my kids love it even though there are so many choices nowadays. They like to watch me play, too, so it's a win-win for me (I know where the kids are, they behave, and I get to have all the fun Cheesy )
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"How come things that happen to stupid people keep happening to me?"
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Olle the Greatest
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Re: A nostalgic blog concerning designing mansions
Reply #43 - 16.12.2022 at 15:48:43
 
It looks like it's necessary to pull the levers in a specific order to avoid the animals, but since the levers are the same color (except the yellow one) I guess I'd die at least once trying them out...  I'd probably start with the leftmost, since it's not fair to have a lever that makes a scorpion fall on your head. But on the other hand, since that is the most obvious first choice, it probably opens the middle one with the snakes, making it hard to reach the key without dying. But the yellow one will probably open for the scorpion... which will fall down on the floor, so that's not too bad, so I'd change to that choice instead just before pulling. That's my answer... Smiley
Freddy wrote on 13.12.2022 at 21:17:08:
BLOG (part 26)



2022 December the 13th

Today's post is a question.

In the shown room please completely ignore the long ladder at the right. Do as if it's not there at all. Now, assume that Jack comes in at the bottom right and has to leave in the bottom left corner.

Is anyone interested in testing this room based on the picture? What is your first impression? How would you handle it? What would you change? Oops, that's more than one question. Then please leave a reply.

Meanwhile I like to put your attention on the levers. From the time of MM1, I of course remember that there are several colours for the knots. But as well for the bottoms?!
Undecided

The funny thing is that in the builder-lab the bottoms don't change, but once in the testing mode colours may change. Due to spoiler alert I can't tell why, but from the point of view from the designer it's important because players may be on the alert because of the exposed differences.

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"How come things that happen to stupid people keep happening to me?"
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Freddy
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Re: A nostalgic blog concerning designing mansions
Reply #44 - 16.12.2022 at 19:53:28
 
BLOG (part 27)



2022 December the 16th

Today's post is an answer.
Smiley

Olle the Greatest wrote on 16.12.2022 at 15:48:43:
It looks like it's necessary to pull the levers in a specific order to avoid the animals, but since the levers are the same color (except the yellow one) I guess I'd die at least once trying them out...  I'd probably start with the leftmost, since it's not fair to have a lever that makes a scorpion fall on your head. But on the other hand, since that is the most obvious first choice, it probably opens the middle one with the snakes, making it hard to reach the key without dying. But the yellow one will probably open for the scorpion... which will fall down on the floor, so that's not too bad, so I'd change to that choice instead just before pulling. That's my answer... Smiley


Depending from the time of the day and my mood I should start a room like this one with trial and error or with thinking ...
Wink

Well, as a player I expect that a designer delivers neat work that results in fair play. That is why I tried to avoid that this room is a guessing game.

The room has 6 levers, 1 conveyor belt and 5 trapdoors. The double trapdoor, indeed, gets opened with 1 lever. Before doing the ladder jump, be sure how to get back to earth!

Now there are two possibilities. You know why the lever bottoms have different colours. Or you don't. And that makes a difference. Now let's assume you don't. Just think that they are all red.

Since the way back to the bottom floor is at the right, the 4 most left levers can't be for the snakes, because otherwise Jack doesn't have a proper way out or a way further to the left and back.

Like you said, Olle, the left lever may not lead to a fast death due to the scorpion. So you can always start there. But how to continue?

SPOILER ALERT:
Don't only think in playing order or order from left to right. Have a closer look at the position of all the trap doors and then of all the levers. To say something: why are the levers not on a row on the bottom floor?


Suggestion  Smiley

In the old days we designed a mansion, searched for beta testers and finally asked to launch it as an approved custom mansion on the boards. Made for other players!

Nowadays Midnight Mansion is 'our' oldtimer game that we like to take care of, keep alive, honour. But we all are designers, beta testers, administrators and players at the same time. And we are few.

That is why I propose to do an open beta testing for
MM2 - Brave New World
. No bilateral sendings of mails with (parts of) a mansion anymore. Just a post in my blog with, as a start, an attachment of e.g. 10 rooms? And public debate over here with 'all members'?
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« Last Edit: 16.12.2022 at 23:34:00 by Freddy »  
 
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Freddy
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Re: A nostalgic blog concerning designing mansions
Reply #45 - 05.01.2023 at 02:21:05
 
I like to change water into wine ...
Wink

I mean lava into water. (So far I only found out how to change the sound, but why should I want to do that!) Is that possible? How?
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