BLOG (part 5)2022 May the 26thFreddy wrote on 21.05.2022 at 17:54:32:But there is more, so much more!
A good way of spreading rewards, especially the dollars since they generate Jack-lives. (To) empty rooms. The sometimes unpleasant speed of critters and platforms. Treasure areas. Map and sound hints!
I absolutely need to add dark rooms and the number/spread of saving points to this list.
Now back to business: set-up of the starting room(s).
The most controversial start in the original mansions is, in my opinion, the one in Chateau de Medusa hard. I try to explain this with the included images that are stills from the video where
Alex Diener
’s Jack struggles through the first rooms of
MM1 HD Chateau de Medusa hard
.
Jack has to start in a flat room with only one moving skull spider at the right and the task to do a precise jump to the left (pic 1).
The video starts with Jack’s first attempt by walking to the left where he got stuck in a row of dark rooms. After a voluntary game over he started to the right where he soon found out that this way is a dead end street. With his nose against a grey door he had no other choice than turn around (pic 2).
Like in his first attempt he continued to the room at the left where is no other possibility than climbing the ladder down (pic3). Since he was there before, he now wasn’t taken by surprise and hesitated while hanging at the bottom of the ladder (pic 4). But like in all previous rooms, there was only one way to continue: falling into the deep (pic 5, 6 & 7).
Jack had a safe landing on the invisible vines; invisible because it’s a dark room. The silver coins show an odd arrow to the right, but he decided to turn to the left first. There he kicked without succes against a wall (pic 8).
The only way forward is to the right, while being careful and picking up the coins (pic 9 & 10). As soon as he entered the next room two things happened nearly together: he walked into a mess of coins and bumped against an invisible wall (pic 11 & 12). Just like with his previous attempt he couldn’t start jumping over the lava pits or doing anything else that was useful.
It is interesting to see the images from his way back to the left because all the silver coins are gone now (pic 13, 14 & 15). Especially the last image is weird because the room is completely black.
Because there is no way up in any of the dark rooms, the area to find the solution is somehow limited in size: the bottom row in four rooms. So, no panic!
At last Jack found a hidden sign with a clue to help him (pic 16).
Conclusions
The small area to the right of the starting room is a way back. Right of the closed grey door is a pressure button that should open that door (pic 2). Maybe it is only because it is a way back that these rooms are pretty easy for a hard mansion. But why a way back to the starting room? To do efforts to catch a few more coins or a shield during the fall (pic 4 & 5)? And then again the whole way back to the place where you want to continue with exploring the mansion? Maybe even more than once? Really?
There is nothing wrong with a 4-room-fall, but in a first attempt the odds are big that you get taken by suprise, fall down from the ladder and will miss some rewards. Besides that, the two money bags (pic 4 & 5) are out of reach due to gravity. That is distracting and therefore feels unfair.
The dark rooms! To avoid spoilers I will not give details, but I like to put your attention to the fact that Jack-from-the-video at first missed the sign and the second time only found it after a lot of kicking/jumping/climbing everywhere in the dark rooms. More important is that before he found the sign he hadn’t the slighest idea that there was a hint. In my opinion I think that the hint was okay because it is a hard mansion and the hint did not disappear.
However this was a wake-up call for me to be very careful with designing dark rooms and especially not to forget that coins ‘to show the way’ disappear when Jack picks them up. E.g. there are coins suggesting the presence of a ladder (pic 11 & 12). If Jack climbs that ladder, dies in the zapper beam and leaves the room to search for an other way forward, the player may forget that there was a ladder or where exactly that it was.