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February 2025's updates of custom mansions are:
- for MM1 Sky Boxes (version 1.3) by Semi-Native
January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Custom Music (Read 9410 times)
Anthony
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Custom Music
29.12.2006 at 06:00:54
 
I'm wondering how to add custom music. Tried what the custom level docs. said but nothing happened. Sad

Can anyone tell me how to do it?
Thanks!
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
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VernJensen
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Re: Custom Music
Reply #1 - 30.12.2006 at 02:43:55
 
My memory is fuzzy, so I don't know if this will work, but you could try it:

Create a file named "Background Music 5.mp3". And if you want more music, name the subsequent files "Background Music 6.mp3" and so on.

Then put these files into your Game Data -> Music folder. Then in the editor, select 5 and 6, etc. as the index for your background music. Should work, I think...

Downside is there is no way to put this music "in" your custom mansion file. You will have to instruct players to add these music files to Game Data -> Music before playing your custom mansion.

-Vern
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aquaMat
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Re: Custom Music
Reply #2 - 30.12.2006 at 06:23:35
 
Thanks Wingy,

for putting this question forward, as I'm facing the same problem at the moment (while I'm working on my new mansion "Discotheque Of Doom" (...as the name implies...this will be definitely a mansion in need of custom music)...!!

As I happen to produce music for a living (at least when I'm not playing MM), it might be interesting to really WRITE custom music.

Thanks Vern,

for the explanation & hints.
Too bad it's not possible to do it in a way  without people having to manually put the soundfiles into the game data ... as you can never be sure, wether they will really do it. (I confess: I never play MM with the music ON).
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Freddy
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Re: Custom Music
Reply #3 - 30.12.2006 at 22:49:48
 
Smiley I am sure it works the way Vern explained, since I added a lot of music to mansions in earlier days. For private fun.

Cry But!!! The bad news is that you can't launch mansions when you don't have all rights to use that music in your mansion. Are you the composer AND the musician? Please, take care about those things. We don't want to bring Vern and his ActionSoft in troubles, do we?
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Anthony
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Re: Custom Music
Reply #4 - 30.12.2006 at 23:19:25
 
I was thinking maybe we could, put the music with the mansion when you download it. Therefore, there wouldn't be an annoying ERROR message popping up when you try to launch the mansion.
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
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aquaMat
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Re: Custom Music
Reply #5 - 31.12.2006 at 00:46:28
 
@ Freddy:
Yes. In my case there should be no problem, as for the music I plan to go along with "Discotheque..." I did write, play & produce it entirely on my own (in my studio).

But of course there are legal issues involved, would people want to include music from -say- other artists' records with MM.
Better not.....

@ Wingy:
Very good idea.
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aquaMat
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Re: Custom Music
Reply #6 - 10.01.2007 at 23:46:27
 
The question of custom music turned up again, in another thread (but I put my comment here...in the 'custom music' thread)  Wink

I do habe a very good idea, which needs a bit organizing, but will be worth the effort.

I'd like to initiate a sort of 'guideline' for custom music:
If any designer who wants to include costum music with his mansions would give his custom music a number higher than ALL musics used before, we could minimise the need to exchange files in the Game Data folder, and maybe end up with just one file, which could remain there.

In other words:
Say, Wingy was the first one to use custom music, he'd start to number his tracks with the number 5 (as 1-4 are used by the original music).
Next, I would create a mansion, and I would number my custom music with digits higher than the ones Wingy used.
The end user who downloaded several mansions with custom music, could then easily create ONE Game Data/music file which had ALL music tracks ever needed in it (including the original music), and there would never be the need to permanently change files in the Game Data folder. Or -even better- and easier:

Every designer could just update the latest 'official' Game Data/music file with his music, and we'd be up and running.

What do you guys think?
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Re: Custom Music
Reply #7 - 11.01.2007 at 00:30:38
 
The idea sounds good, but are you sure you can go further than music no. 9 ? I think I tried that ages ago and it didn't work. Undecided Is of course several MM-versions ago, so I don't know ...
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Anthony
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Re: Custom Music
Reply #8 - 11.01.2007 at 07:51:58
 
Maybe you could make second copies of the original music and use their numbers?  Huh
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aquaMat
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Re: Custom Music
Reply #9 - 11.01.2007 at 16:08:05
 
Anthony wrote on 11.01.2007 at 07:51:58:
Maybe you could make second copies of the original music and use their numbers?  Huh


But then, Wingy, my whole idea wouldm't work anymore.
The good thing about it was, that even someone who wants to play the original levels etc. with original music, wouldn't have to replace the (latest) Game Data/music file.

@Freddy: I didn't know about that. Sad   But I guess it's well worth a try.... I'll try it later today (I'll just name a track 'music11.mp3').
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