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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Custom Music (Read 9164 times)
Anthony
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Custom Music
29.12.2006 at 06:00:54
 
I'm wondering how to add custom music. Tried what the custom level docs. said but nothing happened. Sad

Can anyone tell me how to do it?
Thanks!
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
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VernJensen
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Re: Custom Music
Reply #1 - 30.12.2006 at 02:43:55
 
My memory is fuzzy, so I don't know if this will work, but you could try it:

Create a file named "Background Music 5.mp3". And if you want more music, name the subsequent files "Background Music 6.mp3" and so on.

Then put these files into your Game Data -> Music folder. Then in the editor, select 5 and 6, etc. as the index for your background music. Should work, I think...

Downside is there is no way to put this music "in" your custom mansion file. You will have to instruct players to add these music files to Game Data -> Music before playing your custom mansion.

-Vern
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aquaMat
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Re: Custom Music
Reply #2 - 30.12.2006 at 06:23:35
 
Thanks Wingy,

for putting this question forward, as I'm facing the same problem at the moment (while I'm working on my new mansion "Discotheque Of Doom" (...as the name implies...this will be definitely a mansion in need of custom music)...!!

As I happen to produce music for a living (at least when I'm not playing MM), it might be interesting to really WRITE custom music.

Thanks Vern,

for the explanation & hints.
Too bad it's not possible to do it in a way  without people having to manually put the soundfiles into the game data ... as you can never be sure, wether they will really do it. (I confess: I never play MM with the music ON).
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Freddy
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Re: Custom Music
Reply #3 - 30.12.2006 at 22:49:48
 
Smiley I am sure it works the way Vern explained, since I added a lot of music to mansions in earlier days. For private fun.

Cry But!!! The bad news is that you can't launch mansions when you don't have all rights to use that music in your mansion. Are you the composer AND the musician? Please, take care about those things. We don't want to bring Vern and his ActionSoft in troubles, do we?
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Anthony
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Re: Custom Music
Reply #4 - 30.12.2006 at 23:19:25
 
I was thinking maybe we could, put the music with the mansion when you download it. Therefore, there wouldn't be an annoying ERROR message popping up when you try to launch the mansion.
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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aquaMat
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Re: Custom Music
Reply #5 - 31.12.2006 at 00:46:28
 
@ Freddy:
Yes. In my case there should be no problem, as for the music I plan to go along with "Discotheque..." I did write, play & produce it entirely on my own (in my studio).

But of course there are legal issues involved, would people want to include music from -say- other artists' records with MM.
Better not.....

@ Wingy:
Very good idea.
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aquaMat
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Re: Custom Music
Reply #6 - 10.01.2007 at 23:46:27
 
The question of custom music turned up again, in another thread (but I put my comment here...in the 'custom music' thread)  Wink

I do habe a very good idea, which needs a bit organizing, but will be worth the effort.

I'd like to initiate a sort of 'guideline' for custom music:
If any designer who wants to include costum music with his mansions would give his custom music a number higher than ALL musics used before, we could minimise the need to exchange files in the Game Data folder, and maybe end up with just one file, which could remain there.

In other words:
Say, Wingy was the first one to use custom music, he'd start to number his tracks with the number 5 (as 1-4 are used by the original music).
Next, I would create a mansion, and I would number my custom music with digits higher than the ones Wingy used.
The end user who downloaded several mansions with custom music, could then easily create ONE Game Data/music file which had ALL music tracks ever needed in it (including the original music), and there would never be the need to permanently change files in the Game Data folder. Or -even better- and easier:

Every designer could just update the latest 'official' Game Data/music file with his music, and we'd be up and running.

What do you guys think?
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Re: Custom Music
Reply #7 - 11.01.2007 at 00:30:38
 
The idea sounds good, but are you sure you can go further than music no. 9 ? I think I tried that ages ago and it didn't work. Undecided Is of course several MM-versions ago, so I don't know ...
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Anthony
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Re: Custom Music
Reply #8 - 11.01.2007 at 07:51:58
 
Maybe you could make second copies of the original music and use their numbers?  Huh
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aquaMat
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Re: Custom Music
Reply #9 - 11.01.2007 at 16:08:05
 
Anthony wrote on 11.01.2007 at 07:51:58:
Maybe you could make second copies of the original music and use their numbers?  Huh


But then, Wingy, my whole idea wouldm't work anymore.
The good thing about it was, that even someone who wants to play the original levels etc. with original music, wouldn't have to replace the (latest) Game Data/music file.

@Freddy: I didn't know about that. Sad   But I guess it's well worth a try.... I'll try it later today (I'll just name a track 'music11.mp3').
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