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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Custom graphics: custom characters (Read 20734 times)
aquaMat
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Custom graphics: custom characters
28.01.2007 at 19:48:07
 
@Vern and everybody who knows about custon graphics:


Currently I'm trying to create a few additional custom "characters", well actually they're not moving, just standing around, much like those angels and knights in the original graphics.

But I'm having a few problems with it.

I understand that it is not absolutely necessary to stick to the original shape if I want to replace an old graphic with a new one - (>>see Wingy's new levers as an example).... so I tried to change the knight into a dancer for my Discotheque.

What is needed for it to be drawn properly in the game?  I understand, it must have an "outer shape"  (lining) that is black, but are there other limitations, like max. size etc. (= How different can the new graphic be from the one it nreplaces ??).

Any tips ??

(e.g. I had problems with the bell-bottom pants of my dancer.... they were not drawn properly.... even if the pict looked good!)
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VernJensen
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Re: Custom graphics: custom characters
Reply #1 - 31.01.2007 at 03:26:06
 
That'd be hard for me to answer without looking at the game's source and experimenting, but I think for images where you have a single static frame stored in a single picture, you should be able to replace it with a new image of any size you want.

For other things, like levers or monsters, where there are multiple frames in a single picture, I think you may need to stick to the original size for it to work right.

-Vern
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joeb
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Re: Custom graphics: custom characters
Reply #2 - 06.02.2007 at 22:53:27
 
Yes, you can make static graphics pretty much any size but if you want them to line up correctly with one another you may have to include a white space in front of them and do some careful width planning. For instance, I have electronic gates (non functioning, just for looks) that have attached walls. To get the walls to connect properly I had to move the wall graphic 10 pixels to the right to get it to line up correctly on the left. To get it to line up correctly on the right you have to play with the graphic width. When I post Dominator you can take a look at the resources to see what I mean.

If you're going to play with animation graphics there's a whole other issue. Some of the animations don't seem to run left to right. You'll have 2 frames that are for left and right static views and then you'll have a certain number of frames run left to right top to bottom for the left facing animation but the right facing animation needs the same number of frames but goes right to left. I think the rising skeleton is setup like that. I know I had to play around to get it right.

HTH,

Joe B
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aquaMat
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Re: Custom graphics: custom characters
Reply #3 - 07.02.2007 at 00:01:19
 
Thanks for that info, Joe.

I've only seen this AFTER I replied to your "Hello-Thread", where I welcomed you (back) and have asked a similar question like the one above.  


BTW: It was your wonderful Mummy's Revenge and TOTOMBS that inspired me to try my hand at custom graphics...even though my attempts will always remain pale in comparison, as I am not talented in drawing or painting, so I mainly modifiy a few things to suit my mansion's theme...  Of course I'd really love to make a mansion like Mummy's, which feels like a complete different game (!!), but considering how long I need even for my small bits of custom graphics, I'm sure I won't have the time (and talent) to manage a complete "new world".
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joeb
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Re: Custom graphics: custom characters
Reply #4 - 07.02.2007 at 13:47:17
 
I can't really claim that that artwork was mine only. Just about everything in MR and TOTOMBS was modified artwork from the web. When I came up with the ideas for those 2 mansions I went out on the internet and looked up Egypt, South American jungles, plants,etc.  and used Photoshop to do post work to craft the graphics to fit my needs. Basically the same thing you talk about doing. And Matt and I started exactly the same way. Tweak the graphics that came with MM until you get a good feel for how you need to make things work and build on that. I still haven't found my tutorial on custom graphics but would ask that anyone who happened to pick it up repost it here on the forums. I spent a lot of time on the geometries and I know they'd give you a higher comfort level.

It's become a lot easier to get exactly what I want now with DS (Daz Studio). I go to one of the companion sites, Renderosity or Content Paradise as a starting place. There are links that go from those sites to find just about anything you'd want. If you invest some time and effort in learning DS it's a great tool for getting the core graphics. I found a terrific site with all kinds of Star Wars objects, all free. I would have used some of them but didn't want to run into any copyright issues with Lucas Arts. I've got just about every ship including the superstar destroyer (EP5) and the Death Star. Lightsabres from every character and a complete Darth Vader suit that fits perfectly on one of the free DAZ models.

Since I've been so into it I've compiled ten's of thousands of objects so let me know if you're looking for anything in particular and I'll see if I have a model of it. Right now I'm playing around with a plug-in called Particles which I'm going to use to re-do the lava and acid animations. Someone (brell, Wingy) made an accurate observation about the color of the acid in MR being confused with water so I'll probably do a neon pink or purple new version of it. I've also used it to generate smoke and broken parts flying off JAC when he dies. There are also some cool dying graphics on the probe droids which look like the Dark Side of The Force electricity that the emperor shots out of his hands.

Wow, I CAN get long winded. But feel free to drop me a line about any graphics you might be thinking of and I'll see if I can get you (or anyone else for that matter) pointed in the right direction.

Later,

Joe B
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Chippy
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Re: Custom graphics: custom characters
Reply #5 - 10.02.2007 at 15:34:12
 
Hey,

How would it be in the version 1.0.8 with new music? Wink


Greet Mikee  Wink Cheesy
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Re: Custom graphics: custom characters
Reply #6 - 10.02.2007 at 20:33:45
 
You know mikee, it is possible to add your own tunes in MM. That's what I'm doing for my mansion, Church.

1. Get music file
2. name it Background Music 5 or 6 or whatever number you're on.
3.open up game data folder
4.Drop your music file(s) into there.
5. Add your new music number in the custom mansion (ex.- if you made Background Music 7, you'd put in the number 7 to play that music)

Cool
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aquaMat
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Re: Custom graphics: custom characters
Reply #7 - 10.02.2007 at 22:48:44
 
I cannot stress it often enough .... so I'm doing it one last time:

Please keep the copyright issue in mind when you're planning to include music files with your custom mansions.
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Re: Custom graphics: custom characters
Reply #8 - 10.02.2007 at 22:58:41
 
rigght...
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joeb
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Re: Custom graphics: custom characters
Reply #9 - 11.02.2007 at 04:47:22
 
But when you write your own music the copyright issue goes away. I worry a little more about sounds and graphics. A couple of my new critters (sprites) are  VERY close to Star Wars content. But I really think LucasArts has MUCH bigger fish to fry than me.
I'm finishing up the dilithium processing plant in Dominator and although I think it would be a pretty good entry for the contest I've decided not to participate with it. BUT, Jack's sister?????? Hmmmmmm, the wheels are turning......

Joe
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