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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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Defying the Laws of Gravity (Read 11894 times)
aquaMat
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Re: Defying the Laws of Gravity
Reply #10 - 18.02.2007 at 16:14:22
 
I wouldn't say this is a loophole, arevn.... it's just the logics and physics of a computer-generated creature at work here...and I find it rather charming....makes sense to me  (and I have also used it, BTW).

The ladder jump..... that probably IS a loophole !  Hahaha  Cheesy
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Why is a carrot more orange than an orange ?
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Freddy
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Re: Defying the Laws of Gravity
Reply #11 - 18.02.2007 at 16:58:02
 
arevn wrote on 18.02.2007 at 10:32:51:
... since the top block is seven blocks from the floor and he's jumping higher than that ...

Small correction. The top block is EIGHT high. And, although not the case here, the top block may be TWO squares wide. Anyway, Jack is "flying" more than NINE high !

But, when Jack is staying on a floor, his jump is as high: just a little more than THREE (starting from ZERO and not from SIX). Why? Because he is always able to jump onto a block of THREE high and not onto one of FOUR high. It is that simple.
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Alan Falcon
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Re: Defying the Laws of Gravity
Reply #12 - 02.02.2008 at 18:57:02
 
aquaMat wrote on 18.02.2007 at 16:14:22:
I wouldn't say this is a loophole, arevn.... it's just the logics and physics of a computer-generated creature at work here...and I find it rather charming....makes sense to me  (and I have also used it, BTW).



Exactly. Smiley  This is just the way the game is built because it makes sense from a programming point of view.

Even so, I think of it this way: Jack prepares himself to land when he jumps, so he can fall (from the height of his jump) further.  When he simply walks of a ledge, he isn't fully prepared for the landing, and so he can not fall so far.  Wink

BTW, I hope people don't mind me resurrecting year-old threads!  The information is still relevant. Smiley
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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brell
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Re: Defying the Laws of Gravity
Reply #13 - 02.02.2008 at 19:27:11
 
Alan Falcon wrote on 02.02.2008 at 18:57:02:
BTW, I hope people don't mind me resurrecting year-old threads!  The information is still relevant. Smiley


Not at all.  It is very nice to have you back in full flood  Smiley
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A stuck Jack is better than no jack
 
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