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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Custom Sprites (Read 14576 times)
Psychotronic
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Re: Custom Sprites
Reply #10 - 23.02.2007 at 11:28:10
 
Oh. Gotcha. Seems like there should be some way around that. But my programming knowledge does not cover it.
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VernJensen
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Re: Custom Sprites
Reply #11 - 23.02.2007 at 12:40:08
 
The issue is not CodeWarrior vs. XCode, but rather the old MacOS Carbon API that I'm using. There is an object you can put in dialog boxes that lets users enter/edit text, but this object only accepts up to 255 characters.
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VernJensen
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Re: Custom Sprites
Reply #12 - 23.02.2007 at 15:07:21
 
Well, I've spent the past several hours messing with a possible solution. It's turned out to be quite frustrating. I'm asking on a developer list to see if I can get it working. So maybe we'll have something. But it's already consumed hours of time that could've been spent doing something else. That's why I hate legacy code. Bah.
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aquaMat
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Re: Custom Sprites
Reply #13 - 23.02.2007 at 17:09:03
 
Folks,
is it really so bad that we have to use a resource editor to make BBBs ?  ...I don't think so. 

Maybe Vern should dedicate his valuable time to more important innovations.... ??
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Why is a carrot more orange than an orange ?
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Anthony
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Re: Custom Sprites
Reply #14 - 23.02.2007 at 21:42:04
 
joeb wrote on 23.02.2007 at 06:39:49:
Wingy,

I posted my tutorial on the board a week or so ago. Let me know what problems you're having and I'll see if I can help.

Joe B


I don't want to read your big tutorial... I knew how to edit sprites and tiles before the game even came out! I did it with Glider Pro, for example. (If you want to try it, go to my site and there's a link to download it in "Games") I made big houses for the paper airplane to go around in. The best part was, the edited sprites were in the house file! Not in the data forks of the application! Well anyways... back to the subject... Can you just answer me straight out here, joe?  Huh
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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joeb
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Re: Custom Sprites
Reply #15 - 23.02.2007 at 23:28:49
 
Sure but being an old fart I forgot the question.

Wink

Joe B
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Anthony
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Re: Custom Sprites
Reply #16 - 23.02.2007 at 23:54:18
 
Anthony wrote on 23.02.2007 at 05:32:49:
Sweet! Do we still have to go into ResEdit to edit signs to say something?  Huh And... how exactly do you edit tiles through theis way?  Huh Never figured it out!  Sad


That was my Question, you old fart?  Huh
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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joeb
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Re: Custom Sprites
Reply #17 - 24.02.2007 at 00:55:28
 
Yes you young whippersnapper. You still have to edit text resources, used by MM signposts, in ResEdit, etc. I use Resourcerer because I can see all the tiles as a list of graphics. Rezilla doesn't do that and I haven't used ResEdit for quite a while. Rezilla is for sounds because you can double click on a sound in the list and it will play it. In Resourcerer when you double click you get a little dialog box that has a Sound Me Out button  that you then have to click to hear the sound.

Editing tile. Open the resource in whatever resource editor. Do a copy. Go into whatever graphics software. Open a new document. Paste. Edit away. Copy the ENTIRE graphic. Go back to your resource editor. Paste the modified graphic back in. Save the resource. Save the resource file.

Make sense?????

Joe B
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Anthony
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Re: Custom Sprites
Reply #18 - 24.02.2007 at 02:53:56
 
...I already knew that! But how do you do edit the tiles the way that Vern said about the sprites in 1.0.8?!  Huh
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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VernJensen
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Re: Custom Sprites
Reply #19 - 24.02.2007 at 03:01:21
 
I think you need to be more specific, Wingy. Your original question was vague, Joe tried to answer it, and your new question is just as vague. Let us know exactly what part of tile editing you don't understand how to do.
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