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February 2025's updates of custom mansions are:
- for MM1 Sky Boxes (version 1.3) by Semi-Native
January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Decorum (Read 17162 times)
ryos
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Decorum
28.02.2007 at 14:34:13
 
OK, I promised I'd do this tonight, so here it is. Unfortunately, I'm exhausted from taking two exams (7 hours' worth  Angry) and have a pounding headache, so it's missing a few things. Namely, it's missing some documentation and the source code. I'll get these packaged in when I have more time, but for now I'm going to bed. Enjoy. Smiley


EDIT by brell:  Attachment removed due to a newer version, which can be downloaded from a post by ryos 13.03.2007 (scroll down)
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« Last Edit: 15.03.2007 at 05:53:10 by brell »  

"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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aquaMat
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Re: Decorum
Reply #1 - 28.02.2007 at 17:04:40
 
ryos...I'm very impressed !! I haven't used Decorum yet, but I studied the ReadMe....really impressing. Thanks a lot !! Smiley
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Chippy
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Re: Decorum
Reply #2 - 01.03.2007 at 04:38:55
 
For what is that actually good?  Huh
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Anthony
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Re: Decorum
Reply #3 - 01.03.2007 at 04:54:42
 
I believe its used to switch custom mansion data to original data quickly.
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Chippy
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Re: Decorum
Reply #4 - 01.03.2007 at 04:58:55
 
....Hmmm, I understands it not completely....  Embarrassed
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Amplifyed
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Re: Decorum
Reply #5 - 01.03.2007 at 05:39:23
 
I'm with Mikee, but as we english people say it, I don't get it Grin
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ryos
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Re: Decorum
Reply #6 - 01.03.2007 at 11:54:10
 
A couple things to clarify:

The program above is an empty template. It won't do anything at all (except produce error dialogs) until you:
1) Install one or more custom-graphics mansions and all associated data files inside the application bundle, and
2) Configure it with the filename(s) of the mansion(s) you've installed.

The included readme provides detailed instructions on how to do this. Once you do these two things, the program will install the mansion and its data files for you whenever you want to play, and then restore the game to its default state when you are done. It's quite convenient.

Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...Smiley
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"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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Chippy
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Re: Decorum
Reply #7 - 03.03.2007 at 01:47:40
 
I believe I it understood... i thing....
lol
  Wink
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Freddy
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Re: Decorum
Reply #8 - 08.03.2007 at 05:23:51
 
ryos wrote on 01.03.2007 at 11:54:10:
... Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...

Interesting idea. Once MM 1.0.8 is out ...
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ryos
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Re: Decorum
Reply #9 - 15.03.2007 at 05:15:53
 
...weeks pass...

Whew! I almost forgot to do this. Here's the new release I promised in the first thread. The application itself is unchanged, but I've included more documentation and the source code, so this release is a must for developers looking to release their mansions with this tool, but not so much for people who just want to use it.

Can someone edit the first post to reflect this? I would have but it seems editing expires after a while.
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Decorum_001.dmg (223 KB | )

"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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