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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Layer 6 problem (Read 14056 times)
frost
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Layer 6 problem
02.03.2007 at 08:01:06
 
Hi all,

woking on my second mansion I discovered a problem with drawing bricks in layer 6 when they are made of two or more colours.

It's hard to explain, therefore I attached a picture to show what I mean.
It shows two smal walls:

left one: the way we know it - looks solid but it's not.
right one: same procedure - drawn in layer 6, but it looks quite bad.
I tried all I could think of to solve this problem without succeeding jet.

Any ideas?

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Walls.gif (110 KB | )
Walls.gif
 
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Psychotronic
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Re: Layer 6 problem
Reply #1 - 02.03.2007 at 10:29:23
 
If you turn off fringe drawing in layer six, you can copy individual pieces of fringe from place to place with the copy tool. It's not a perfect solution, but it would look slightly better. The problem is that there isn't a single tile with two different brick colors in it. Normally, the tile fringe gets put in layers one through three, so they can lie on top of each other, but layer six has no way of doing that.
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frost
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Re: Layer 6 problem
Reply #2 - 03.03.2007 at 02:09:45
 
Quote:
If you turn off fringe drawing in layer six, you can copy individual pieces of fringe from place to place with the copy tool. It's not a perfect solution, but it would look slightly better.

Yeah, I already tried that but wasn't satisfied with it.
But I guess I have to do it this way  Sad
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Psychotronic
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Re: Layer 6 problem
Reply #3 - 03.03.2007 at 04:32:06
 
Yeah. In some future version of Midnight Mansion, I hope there can be a layer 7, so we can hide secrets a little more seamlessly.
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Chippy
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Re: Layer 6 problem
Reply #4 - 03.03.2007 at 04:52:31
 
Layer 7 would not be a bad idea... however one can with extras Draw brick Layer 6 switch on or switch off  Smiley

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aquaMat
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Re: Layer 6 problem
Reply #5 - 04.03.2007 at 00:07:44
 
@Frost:

I have to admit, I don't really understand what causes your concern (in your picture above) ??!

The right layer-6 block looks just like the left one....except that some half-bricks are green (which looks strange even in layer-4) !

Or am I missing something ??    Undecided
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frost
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Re: Layer 6 problem
Reply #6 - 14.03.2007 at 03:46:36
 
@aquaMat
Sorry for the delay in responding.

The right wall shows holes at the right fringe.
My question was, if it's possible to avoid them.
Like psychotronic said: No.
The only way  is to build them two dimensional.
For my taste two dimensional walls which lead to secret room are too easy to dicover (at least by experienced players) I wanted to avoid that.

I figured out a compromise which is not very elegant, but may be it'll work.
We'll see.
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Psychotronic
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Re: Layer 6 problem
Reply #7 - 14.03.2007 at 04:06:29
 
You know, one solution I've found is to put the fake wall in the background instead of the foreground. It takes a little bit more work, because the game won't add the 3d fringe automatically, but it hides the secrets even more effectively than layer 6 will. And then you can add proper fringe by copying stuff from layers 1 through 3 and pasting it in layers 4 and 5.
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frost
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Re: Layer 6 problem
Reply #8 - 15.03.2007 at 06:01:18
 
I did a little experimenting but I couldn't figure out what you meant  Embarrassed

Everything came out 2D  Sad

Could you give me a step by step example please?


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Psychotronic
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Re: Layer 6 problem
Reply #9 - 15.03.2007 at 06:18:22
 
Not really. I had to experiment with it a lot before I could do anything useful, and I do it mostly by instinct now. But I can give you some tips.

The 3D fringe for blocks in layer 4 is placed into layers 1 through 3. Those fringe tiles are just like regular tiles, except that you can't access them directly from the tile scroll bar. I don't know exactly how the editor decides which layer to put the fringe into, so when I need a piece of fringe, I make a shape in layer 4 that will produce the right kind of fringe, and then I switch to layer 1. I select the piece of fringe I want, copy it, and paste it to see what I've got. With luck, I've got some 3d-looking fringe. Without luck, I've got nothing. So I try layer 2 and layer 3. Once I've got something usable on the clipboard (the imaginary space where copied things go), I erase the blocks from layer 4 and replace them with identical blocks in layer 0. At this point, the blocks will look 2d. Then I go to layer 5 (usually), and paste the fringe I grabbed earlier on the edge of the layer 0 blocks. Presto! It looks 3D, but Jack can go through it like it isn't there.

You can paste the fringe in layers 1 through 3, but it usually messes something up. Same for layer 4, really, but if you want to do something complicated like what you've got in the screenshot, you'll have to use at least two layers.
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