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January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Layer 6 problem (Read 15749 times)
frost
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Layer 6 problem
02.03.2007 at 08:01:06
 
Hi all,

woking on my second mansion I discovered a problem with drawing bricks in layer 6 when they are made of two or more colours.

It's hard to explain, therefore I attached a picture to show what I mean.
It shows two smal walls:

left one: the way we know it - looks solid but it's not.
right one: same procedure - drawn in layer 6, but it looks quite bad.
I tried all I could think of to solve this problem without succeeding jet.

Any ideas?

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Walls.gif (110 KB | )
Walls.gif
 
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Psychotronic
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Re: Layer 6 problem
Reply #1 - 02.03.2007 at 10:29:23
 
If you turn off fringe drawing in layer six, you can copy individual pieces of fringe from place to place with the copy tool. It's not a perfect solution, but it would look slightly better. The problem is that there isn't a single tile with two different brick colors in it. Normally, the tile fringe gets put in layers one through three, so they can lie on top of each other, but layer six has no way of doing that.
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frost
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Re: Layer 6 problem
Reply #2 - 03.03.2007 at 02:09:45
 
Quote:
If you turn off fringe drawing in layer six, you can copy individual pieces of fringe from place to place with the copy tool. It's not a perfect solution, but it would look slightly better.

Yeah, I already tried that but wasn't satisfied with it.
But I guess I have to do it this way  Sad
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Psychotronic
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Re: Layer 6 problem
Reply #3 - 03.03.2007 at 04:32:06
 
Yeah. In some future version of Midnight Mansion, I hope there can be a layer 7, so we can hide secrets a little more seamlessly.
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Chippy
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Re: Layer 6 problem
Reply #4 - 03.03.2007 at 04:52:31
 
Layer 7 would not be a bad idea... however one can with extras Draw brick Layer 6 switch on or switch off  Smiley

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aquaMat
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Re: Layer 6 problem
Reply #5 - 04.03.2007 at 00:07:44
 
@Frost:

I have to admit, I don't really understand what causes your concern (in your picture above) ??!

The right layer-6 block looks just like the left one....except that some half-bricks are green (which looks strange even in layer-4) !

Or am I missing something ??    Undecided
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frost
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Re: Layer 6 problem
Reply #6 - 14.03.2007 at 03:46:36
 
@aquaMat
Sorry for the delay in responding.

The right wall shows holes at the right fringe.
My question was, if it's possible to avoid them.
Like psychotronic said: No.
The only way  is to build them two dimensional.
For my taste two dimensional walls which lead to secret room are too easy to dicover (at least by experienced players) I wanted to avoid that.

I figured out a compromise which is not very elegant, but may be it'll work.
We'll see.
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Psychotronic
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Re: Layer 6 problem
Reply #7 - 14.03.2007 at 04:06:29
 
You know, one solution I've found is to put the fake wall in the background instead of the foreground. It takes a little bit more work, because the game won't add the 3d fringe automatically, but it hides the secrets even more effectively than layer 6 will. And then you can add proper fringe by copying stuff from layers 1 through 3 and pasting it in layers 4 and 5.
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frost
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Re: Layer 6 problem
Reply #8 - 15.03.2007 at 06:01:18
 
I did a little experimenting but I couldn't figure out what you meant  Embarrassed

Everything came out 2D  Sad

Could you give me a step by step example please?


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Psychotronic
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Re: Layer 6 problem
Reply #9 - 15.03.2007 at 06:18:22
 
Not really. I had to experiment with it a lot before I could do anything useful, and I do it mostly by instinct now. But I can give you some tips.

The 3D fringe for blocks in layer 4 is placed into layers 1 through 3. Those fringe tiles are just like regular tiles, except that you can't access them directly from the tile scroll bar. I don't know exactly how the editor decides which layer to put the fringe into, so when I need a piece of fringe, I make a shape in layer 4 that will produce the right kind of fringe, and then I switch to layer 1. I select the piece of fringe I want, copy it, and paste it to see what I've got. With luck, I've got some 3d-looking fringe. Without luck, I've got nothing. So I try layer 2 and layer 3. Once I've got something usable on the clipboard (the imaginary space where copied things go), I erase the blocks from layer 4 and replace them with identical blocks in layer 0. At this point, the blocks will look 2d. Then I go to layer 5 (usually), and paste the fringe I grabbed earlier on the edge of the layer 0 blocks. Presto! It looks 3D, but Jack can go through it like it isn't there.

You can paste the fringe in layers 1 through 3, but it usually messes something up. Same for layer 4, really, but if you want to do something complicated like what you've got in the screenshot, you'll have to use at least two layers.
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