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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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The Matrix (Read 18771 times)
Anthony
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Re: The Matrix
Reply #20 - 14.01.2008 at 00:42:55
 
So far, only 20 rooms have been made. ... and I haven't made Neo with the "waiting" animation yet... Screenshot:
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Chippy
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Re: The Matrix
Reply #21 - 14.01.2008 at 03:09:02
 
Yeah, Wingy,

so it's better! But make not many more roms please send back to me i can build further on this now!  Smiley
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crisscross24  
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Anthony
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Re: The Matrix
Reply #22 - 17.01.2008 at 20:29:16
 
...and back to you. Build away. By the way, I'm going to change the green brick to something more "New Yorky."
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Chippy
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Re: The Matrix
Reply #23 - 18.01.2008 at 02:44:36
 
Okay, make that, in this time I make further on the matrix.  Smiley
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crisscross24  
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Amplifyed
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Re: The Matrix
Reply #24 - 18.01.2008 at 07:45:17
 
Jeez, whenever I make custom graphics-no matter how hard I try- I always get a white barrier around my objects!!! Your custom graphics look very good by the way.
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-Vintage Octopus-
 
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aquaMat
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Re: The Matrix
Reply #25 - 18.01.2008 at 23:13:34
 
Sam,

this "white area" problem has been discussed quite extensively in the past by JoeB. Please take a look at the old "Custom Graphics" posts and ReadMe's he has written sometime last summer......

The reason for this effect is that somewhere in your custom graphic there are some pixels (usually close to the border of the pictured object) that are not really, totally white.
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Why is a carrot more orange than an orange ?
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joeb
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Re: The Matrix
Reply #26 - 19.01.2008 at 00:32:27
 
BTW, we started a Matrix mansion last year but we're going to trash it cause we don't want to bump heads with you guys. The empty starter mansion I'm going to post this weekend may have some bricks (NY Brownstone, lath walls, pipes) that you could use. And NO WHITE Outlines.....

Wink Wink
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Chippy
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Re: The Matrix
Reply #27 - 19.01.2008 at 05:18:45
 
Hehe joeb that's a nice idea. Can you show me that graphics when you will use it for the matrix please?  Smiley
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crisscross24  
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Amplifyed
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Re: The Matrix
Reply #28 - 19.01.2008 at 05:36:24
 
Yeah, I check for the colours to be 255, 255, and 255 but it always seems to turn out white. Anyway, I'll figure it out.
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Anthony
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Re: The Matrix
Reply #29 - 19.01.2008 at 20:53:34
 
Amplifyed wrote on 18.01.2008 at 07:45:17:
...no matter how hard I try- I always get a white barrier around my objects!!!...


Hehe. Yes, there was a bit of white around Neo for the first bit, but I managed to get rid of it. The background of the picture that is NOT going to be in the game MUST BE white. If it's still wrong then you've obviously got the wrong shade of white.

Most of the times, I use a pixel tool and hold down Shift and make strokes to draw. And then I add the colors- which could add a bit of antialias stuff. Some of that stuff, could be off by one shade of white.

BTW: I just use the eraser tool to get rid of this extra white. It's always white, well, for default. Tongue
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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