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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Jack's speed when jumping up (Read 7198 times)
Freddy
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Jack's speed when jumping up
09.12.2007 at 21:12:09
 
I assume that all designers know that Jack's maximum speed, when running left or right is 4.

Now, when Jack jumps up he has only one speed, no matter if he is jumping left, right etc. But what is his speed? Well, it is between 8 and 9. Is that important?

It may be. When Jack stands on a platform going up:
- and that platform has a speed between 1 and 8, Jack is able to jump on that platform;
- and that platform has a speed between 9 and 20, Jack falls through the platform down when he jumps, because the platform is going faster up than he does.
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Chippy
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Re: Jack's speed when jumping up
Reply #1 - 09.12.2007 at 21:13:49
 
yeah thx  Smiley
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Re: Jack's speed when jumping up
Reply #2 - 09.12.2007 at 22:23:43
 
And there is a limit speed such that jumping on a platform which moves  downwards will result in the loss of a Jack. Er, do you happen to know this speed as well?
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Freddy
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Re: Jack's speed when jumping up
Reply #3 - 10.12.2007 at 04:15:43
 
Yep: 5. At 6 he dies.
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aquaMat
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Re: Jack's speed when jumping up
Reply #4 - 10.12.2007 at 17:54:25
 
How did you calculate those numbers, Freddy ?
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Toybox
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Re: Jack's speed when jumping up
Reply #5 - 10.12.2007 at 18:29:20
 
I would guess he just measured them, letting Jack race against a skeleton for example. (Or jump on a moving platform for vertical speed - this, for some reason, had got me puzzled for a while).

Although... Is the "5" speed of a skeleton the same as the "5" of a skull spider or a moving platform? If I remember well, the speed of a red bird is twice the speed of the blue one.

(Eh, who said I'm obsessed by birds?  Angry )
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Freddy
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Re: Jack's speed when jumping up
Reply #6 - 11.12.2007 at 04:16:20
 
Horizontally I was refering to scorpions or skullspiders and vertically to moving platforms.
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ryos
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Re: Jack's speed when jumping up
Reply #7 - 06.01.2008 at 10:12:37
 
Er...don't we already know all this? No offense or anything, but did you see the post from Vern in "Modeling Jack's World"?
Quote:
Here are some values, given in pixels per frame, for Jack:

Walking speed - 2.5 ppf
Climbing speed - 2.2 ppf
Pole sliding speed - 6.0 ppf
Maximum falling speed - 12 ppf
Gravity - 1.3 ppf (i.e. most objects accelerate by this amount per frame)

That's all I got. Jumping is tricky, so I can't really explain it. It's different from falling though. The mechanics are totally different. He normally falls much faster than he does during a jump.


I assume, Freddy, that those numbers you posted are numbers you type into a box in the editor. The problem is, those numbers create different speeds depending on WHICH box you type them in. I figured out the conversions for most critters and platforms, also posted to "Modeling Jack's World".

Honestly, guys, this stuff's been out there for months. Cheesy Grin
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Freddy
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Re: Jack's speed when jumping up
Reply #8 - 06.01.2008 at 13:12:06
 
I was aware of those ppf's. But, I thought that, besides this technical info which is obviously more correct, a lot of players and designers could have some interest in the probably more useful speeds from the editor-boxes.
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ryos
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Re: Jack's speed when jumping up
Reply #9 - 06.01.2008 at 13:33:25
 
Freddy wrote on 06.01.2008 at 13:12:06:
I was aware of those ppf's. But, I thought that, besides this technical info which is obviously more correct, a lot of players and designers could have some interest in the probably more useful speeds from the editor-boxes.


Check. But...which boxes? Again, the numbers produce different speeds depending on which creature/platform they're applied to. Saying "Jack's speed is 4" doesn't mean much, because if you tell a bird to go "4" and a Medusa to go "4", the medusa will go much slower.

Granted, most critters share the same "speed numbers" as the platforms, so that's a sensible base. You can get a lot done with that, as long as you realize that some things won't work until you learn how to interconvert the speed numbers. I personally find it easiest to work in PPF (or TPF), but if that's hard to understand you could get by with a few multipliers to interconvert the different speed numbers.
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