Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
Midnight Mansion 2 v1.0.1 Released (Read 3764 times)
Anthony
YaBB Administrator
*****
Offline


Nova Scotia, Canada

Posts: 1367
Canada
Gender: male
Midnight Mansion 2 v1.0.1 Released
12.09.2010 at 09:56:18
 
Today, Vern released 1.0.1 of Midnight Mansion incase any of you haven't already seen from his blog. From the blog:

Midnight Mansion 2: The Haunted Hills, has been updated to version 1.0.1. This version fixes a number of bugs, and is a free upgrade to all registered users of Midnight Mansion 2. The update can be downloaded here:

http://www.actionsoft.com/games/midnightmansion2/download.php

Game fixes:

- Fixed a bug where the game would quit during startup, right after loading all sprites, with an error in “GameScreens.c” line number 887, if your hard drive was formatted in Case Sensative Journaled HFS+ format.
- Fixed various mistakes and typos in the documentation.
- Level designers can now have T triggers that reveal enemies which must be killed in order for H triggers to go off. Previously if you tried this, the H triggers did nothing.
- Fixed inconsistencies in font used to display “Mansion Complete” stats.
- Changed fonts used for text on various screens.
- Reduced download size.

Mansion fixes:

- Jasperlone Mountains Easy – Fixed the grey door in a elevator shaft on the castle side of the mansion which prevented you from continuing
- Jasperlone Mountains Hard – Added grey doors and zapper beams in a elevator shaft to prevent Jack-stucks
- Fixed secret count in Leofani Manor Easy and Normal. (Previously, you could only get 95% in Easy, and could get  over 100% in Normal.)
- Fixed secret counts in Mt. Peril Easy. (Previously you could get over 100%.)
- Leofani Manor Normal – fixed bug in room 16904, where jumping on a blue bat platform enough times would give you access to areas of the mansion you shouldn’t be able to reach yet.
- Fixed Jack’s starting location in Castle Basano Normal. Previously Jack could not get all the coins in the starting area.
- Fixed Jack’s starting location in all versions of Magma Peak.
- Citadel of Dr. Cassiopus: fixed areas where Jack could get permanently stuck in normal and hard versions.
- Fixed areas in Mt. Peril where you could get stuck if you jumped off a wodden platform “elevator” right after activating it with the lever.
- Mt. Peril – Fixed room 15708 (all difficulties) so Jack can’t get stuck in this room if he goes back in, after having already gotten everything and left.
- Mt. Peril – Fixed room 16300 (all difficulties) where Jack could get stuck by moving over the left gray door into the save point area while going up the platform from the room below.
- Updated versions of the Custom Mansions: The Caves and the Castle, and Trigger Island. These mansions have various fixes.
- Fixed “thhings” typo in a sign in the Tutorial Mansion.
Back to top
 

Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
IP Logged
 
Amplifyed
Adventurer
*
Offline


Formally known as "Sam
S."

Posts: 300
Down the hall on the 3rd right
Gender: male
Re: Midnight Mansion 2 v1.0.1 Released
Reply #1 - 12.09.2010 at 12:32:25
 
Yay! Thanks, guys. Cheesy
Back to top
 

-Vintage Octopus-
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print