Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
Broken ladder (Read 4852 times)
Semi-Native
YaBB Administrator
*****
Offline



Posts: 1397
Orlando, FL USA
Gender: female
Broken ladder
03.12.2010 at 04:56:22
 
In 18092, the ladder is broken. Jack can't climb down without falling to death.

I don't know why this is an issue all of a sudden, but this has happened in some other custom MM1 mansions.
Back to top
 
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1555
Husavik, Iceland
Gender: male
Re: Broken ladder
Reply #1 - 03.12.2010 at 19:16:02
 
Is this at the top of the ladder.  I mean is Jack coming from the room above?
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Semi-Native
YaBB Administrator
*****
Offline



Posts: 1397
Orlando, FL USA
Gender: female
Re: Broken ladder
Reply #2 - 03.12.2010 at 20:58:16
 
Yes, brell.  Wasn't it you that had to fix some ladders, too?
Back to top
 
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1555
Husavik, Iceland
Gender: male
Re: Broken ladder
Reply #3 - 03.12.2010 at 23:03:52
 
Yes.  Strange.
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
aquaMat
Expedition Leader
***
Offline



Posts: 1159
Berlin, Germany
Gender: male
Re: Broken ladder
Reply #4 - 04.12.2010 at 21:31:16
 
I really don't understand this either!

This ladder always worked perfectly (otherwise noone could have finished JUMP, ever!) - and now doesn't anymore.

I remeber that there have been some changes made by Vern as to how ladders behave - but I don't remember the details.
And  BTW, I'm absolutely no fan opf changes that may cause old mansions to suddenly behave differently !

However - here's what I did:
The ladder - as it was - had 2 ladder tiles with "gaps" in them, right next to another - this caused Jack's fall, apparantly.

So I have now changed the left of those "gap-tiles" into a normal ladder tile (see circled area in PIC below, upper left corner)  - et voilà: Jack doesn't fall anymore !!

But please don't ask me what it was that caused this ladder problem - or to be more precise: what was it that caused Vern to change the behaviour of some ladder tiles ??!?   Huh   Undecided

I will send an update of JUMP to Brell later today or tomorrow.

aquaMat
Back to top
 

Jump_-_Ladder_18092.jpg (115 KB | 332 )
Jump_-_Ladder_18092.jpg

Why is a carrot more orange than an orange ?
WWW  
IP Logged
 
aquaMat
Expedition Leader
***
Offline



Posts: 1159
Berlin, Germany
Gender: male
Re: Broken ladder
Reply #5 - 04.12.2010 at 21:56:02
 
PostScriptum to my last post (below):

It gets even stranger !!
After I had replaced the left "gap-tile" (as described below), I had -of course- tried it out - and had managed to climb the ladder up + back down twice WITHOUT my Jack falling to death.
However, afterwards I tried it again, from the room above - and this time he fell again!!!

So I found out that changing just the left gap-tile wasn't enough - the right gap-tile still causes Jack to die (at least about 1 out of 4 times !).
This is something I really DISLIKE - because I have very often used those "gap-tiles" in my ladder-designs to give the ladders an old, rotten, "almost-broken" look - which is something which has always contributed a lot to the overall look of my rooms.
(Those of you who know my mansions are aware of my love of detail, especially as far as the optical side is concerned !)

I'd never use a ladder whose tiles are all the same over the whole length - same with columns, or backgrounds etc. I always love a bit of irregularity, 'cause that makes it look 'more real' !!

So to know that I now can never use those "gap-tiles" again, is very frustrating!
Also I'm sure, I have used them in at least 80 % of my mansions.... and I really don't feel much like going through all of them to look for broken ladders.... and I don't have the time for that, either!

I strongly vote for getting the old ladder-behaviour back !!

BTW, my solution for the problem in JUMP now, is:
I have moved the gap-tile two units further down - to keep the "old + broken ladder look", but have Jack fall on his feet alive!
Please see pic below.
Back to top
 

Why is a carrot more orange than an orange ?
WWW  
IP Logged
 
aquaMat
Expedition Leader
***
Offline



Posts: 1159
Berlin, Germany
Gender: male
Re: Broken ladder
Reply #6 - 05.12.2010 at 21:39:06
 
Meanwhile in Berlin:


If what I said yesterday about those "gap-tiles" in ladders is true, I figured there must be a whole lot of other rooms in my mansions that have ladders which are suddenly malfunctioning.

So I checked "The Birdcage" (I had to start somewhere).
And indeed - in room 14292 I found a ladder that had 2 "gap-tiles", similar to the situation in JUMP! discussed below.  (See pic attached)

However, when I tested the room, my Jack could climb and descend that ladder without any bodily harm - just as it was intended.

So - can anybody (Vern?) tell me why the ladder in JUMP! resulted in a deadly fall, even after there was only 1 "gap-tile" left - whereas the ladder in The Birdcage doesn't harm Jack at all ??!?

I don't get it.

PS:
I also checked "The Complex" - where are a quite a few ladders, several of which feature at least tiny gaps. NONE of them caused Jack to die !
Back to top
 

Birdcage-Ladder.jpg (95 KB | 300 )
Birdcage-Ladder.jpg

Why is a carrot more orange than an orange ?
WWW  
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1555
Husavik, Iceland
Gender: male
Re: Broken ladder
Reply #7 - 05.12.2010 at 22:04:35
 
Strange!  This seems to apply to SOME custom mansions but not all.  Perhaps it is only one kind of ladder tile that is malfunctioning?
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print