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At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
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MM HD The Dragon's Trap (Hard): floating lever doesn't function (Read 16665 times)
mick
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MM HD The Dragon's Trap (Hard): floating lever doesn't function
14.11.2011 at 18:01:29
 
Room 19305. Lever in the upper left corner is above the plane and doesn't function.

This might be true for Dragon's Trap (Normal) too; I haven't checked it yet.


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brell
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #1 - 15.11.2011 at 03:21:36
 
Perhaps some action by Jack is needed before trying to pull these levers?
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mick
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #2 - 16.11.2011 at 09:17:38
 
There is always that possibility, yes.  I made an assumptive leap, as the lever was floating in midair.

I like that schooteacherish "perhaps" sentence.  Cheesy
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rose
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #3 - 16.11.2011 at 13:08:57
 
Both left levers and the red hatches are in the wrong place. See screen shot from MM 1

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brell
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #4 - 17.11.2011 at 00:12:01
 
Yes, before Jack pulls the lever he is next to.  The first picture is taken after he pulls that lever.  Fortunately all levers (and thus moving platforms) are reset when Jack re-enters the room.
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rose
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #5 - 17.11.2011 at 01:28:38
 
Brell, the problems are to the left, not the lever to the right! It is the two lever to the left and all the red hatches or what ever they are called in english.
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brell
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #6 - 17.11.2011 at 03:08:17
 
Rose, I know what the "problem" is.  My guess is:

Mick's Jack pulls the lever to right, then takes the ride to the red trapdoors, jumps up the trapdoors and ends where he is now.  If he leaves the room the levers and everything else in the room will reset.

So, there is no problem.  The room is exactly as the builder intended.
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brell
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #7 - 17.11.2011 at 03:14:29
 
Oh yes, and Jack cannot pull both blue and green levers on the same ride through this room.  That is a part of the beauty of Toybox's design.
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rose
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #8 - 17.11.2011 at 13:23:00
 
Are you blind Brell? The levers are hanging in the air! and the Red doors are also higher up than they should. Compare with my screenshot from MM1 (not HD). IT doesn't have anything to do with playing except when lvers are in the air you can't pull them.
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Rob Seegel
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Re: MM HD The Dragon's Trap (Hard): floating lever doesn't function
Reply #9 - 17.11.2011 at 13:45:07
 
rose wrote on 17.11.2011 at 13:23:00:
Are you blind Brell? The levers are hanging in the air! and the Red doors are also higher up than they should. Compare with my screenshot from MM1 (not HD). IT doesn't have anything to do with playing except when lvers are in the air you can't pull them.


Brell is hardly blind... I'm surprised you posted that since it seemed clear from *your* screenshot, that there are hidden blockers and that many of the blocks in the room probably move. At least one of the levers causes moving platforms to move which would result in:

- two of the "bricks" from the top-right platform moving down to hit the blockers below

- the entire row of green moving platforms on the top "ledge" to likewise shift downward (causing the lever to be inaccessible and the trapdoors to "seem" higher).

- the three blue blocks under the lower lever shift to the right.

Once these moving platforms hit the hidden blockers (and presumably stop) you're left with mick's screenshot. At least that's what I got from your screenshot without actually checking the room out.
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« Last Edit: 17.11.2011 at 20:46:11 by Rob Seegel »  
 
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