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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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MM2 - Brave New World (Read 23702 times)
Freddy
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Re: MM2 - Brave New World
Reply #110 - 12.03.2023 at 01:14:16
 
brell wrote on 11.03.2023 at 22:42:36:
...  Finished with 100% secrets and €19200.  ...

Smiley

brell wrote on 11.03.2023 at 22:42:36:
Btw:  Is there anybody else following this thread and better yet, trying out this wonderful mansion?

Not yet. I am thinking of taking contact by e-mail with some of the former players, designers ... Should I do that?
Wonderful mansion ... ? I feel flattered. And in 7th heaven or is it 9th cloud?
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Freddy
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Re: MM2 - Brave New World
Reply #111 - 12.03.2023 at 01:55:02
 
As often on Saturdays, also this morning I was a few hours busy with the mansion. Details are for later. I just want to let you know that I can't post an update because there is an annoying problem that I first have to solve myself. The total amount of money in the next update will be exactly $ 20.000. But like before I am missing again $ 50 and thus I need to be sure where.
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« Last Edit: 12.03.2023 at 02:57:31 by Freddy »  
 
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Freddy
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Re: MM2 - Brave New World
Reply #112 - 12.03.2023 at 03:35:12
 
Found !!

Enclosed you'll find beta-version 014 of
MM2 - Brave New World
. The purple area en TZ1 didn't change. 20.000 dollars is now to be found.

Please have special attention for both shown rooms. In my opinion they are still too hard. But of course all remarks and questions are welcome.

I need to say something about room 16703. Again.
Roll Eyes
The idea of replacing the silver bow by a gold bow was completely wrong. After changing the blocks, re-entering the room from the right leads to a Jack-stuck. Okay, I know that a stuck Jack is ...
Tongue

And about room 16904, the one with the moon, the tower and the yellow door. It got several hinting(?) changes.
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16497.png (187 KB | 18 )
16497.png
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Freddy
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Re: MM2 - Brave New World
Reply #113 - 12.03.2023 at 16:12:12
 
In Brugge (Belgium), after a long grey, windy, rainy period it is a sunny Sunday morning.  Smiley And dawn brought two extra questions for you,
brell
.

1. Would it harm your side of the work if in the next version (015) I would remove the 7th save point (17101) and create a new one below the TZ2-room (17501)? Perfect play till there will give a save with $ 13.500 and zero keys.

2. The blue 'area' has three 'wings' (different backgrounds) with in total ten 'sections'. During design something happened that wasn't planned at all. In two sections there are two ways back. One is in the left wing and one in the right. It are two situations where you may miss some prices at first. But if so they only lead to a small detour or a coming back later.
Will you try to find them or do you want me to give precise information? And after you saw the places, do you have the feeling that I need to do something about it or not?
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brell
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Re: MM2 - Brave New World
Reply #114 - 12.03.2023 at 19:16:14
 
Freddy wrote on 12.03.2023 at 03:35:12:
Please have special attention for both shown rooms. In my opinion they are still too hard. But of course all remarks and questions are welcome.


Actually, I don't find them too hard.  But a shield would be nice in the latter  Wink
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A stuck Jack is better than no jack
 
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brell
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Re: MM2 - Brave New World
Reply #115 - 12.03.2023 at 19:18:05
 
Freddy wrote on 12.03.2023 at 16:12:12:
In Brugge (Belgium), after a long grey, windy, rainy period it is a sunny Sunday morning.  Smiley And dawn brought two extra questions for you,
brell
.

1. Would it harm your side of the work if in the next version (015) I would remove the 7th save point (17101) and create a new one below the TZ2-room (17501)? Perfect play till there will give a save with $ 13.500 and zero keys.


No, that is OK.

Freddy wrote on 12.03.2023 at 16:12:12:
2. The blue 'area' has three 'wings' (different backgrounds) with in total ten 'sections'. During design something happened that wasn't planned at all. In two sections there are two ways back. One is in the left wing and one in the right. It are two situations where you may miss some prices at first. But if so they only lead to a small detour or a coming back later.
Will you try to find them or do you want me to give precise information? And after you saw the places, do you have the feeling that I need to do something about it or not?


I don't think you should worry about this.  Not a problem IMO.
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A stuck Jack is better than no jack
 
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brell
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Re: MM2 - Brave New World
Reply #116 - 12.03.2023 at 21:52:34
 
16700: The map in this room reveals the two blue rooms to the right of TZ1.  Gives the player the feeling that he should start (and perhaps use his rainbow key) over there.
The player can also go down to 17100 and start there.

16702: The map here reveals room 17102 below and 17101.  Is it possible that this may confuse the player as of where to begin?  We know that it should not matter where we begin but I have always had the feeling that you want the player to use the rainbow key in 17302.

17101: It is possible to go down from here to 17501 and use the rainbow key down there.  What happens then?

16905: Haven’t managed to kill the medusa in flames yet.  Have to use a shield.  Perhaps a bit slower medusa?

100% secrets, €19750
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Freddy
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Re: MM2 - Brave New World
Reply #117 - 13.03.2023 at 04:56:43
 
You did send me finally THE post about THE issue of the blue area. I was prepared for that. Have a look at the map.

When Jack arrives in transit zone 1 the blocks are always gold. The map shows the situation where my Jack never left TZ1 and picked up the three available maps. It was the intention to give information about which gates to the blue surrounding area are accessible and which not. No more. Nothing is given about doors or keys.

A closer look teaches the player that the gold blocks may be the obstacle or sometimes are helping. The left (1) and right (2) wing give clear info. On the bottom only partly. The left room (1) gives an entrance. The middle and right room maybe. So there are at least four usable gates.

As designer I did make the construction so that:
- there are exactly five places where you can start (with the blocks on gold);
- there also five sections that are only accessible with the blocks on silver;
- in some sections G/S do change and in others not;
- wherever you start you are always able to visit all ten sections (once), pick up all prices and arrive in transit zone 2 with one single key that you have to use as entrance fee to the next (green?) area.

When you open a coloured entrance door in any blue section it is impossible to continue to the exit without picking up the key that is at Jack's disposal. Depending from the section the G/S-blocks changed or didn't. In both cases, with the found key Jack will always have one and only one place in the blue section to go one. So the whole blue section is a large rotation starting with a random chosen section. But it is not a guessing game where you may have bad luck and missing a lot of fun. The colour of the key at the end of the last section will always be the colour of the first opened door.

I tell you a secret.  Lips Sealed  My Jack likes to start at the right over the conveyor belt with the two scorpions. That has a reason, because he knows where to be next and then have a good placed save point on his way back. And afterwards a very good spread of the other saving pedestals. That is what they call 'designers luck'.
Wink
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Freddy
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Re: MM2 - Brave New World
Reply #118 - 13.03.2023 at 05:02:14
 
brell wrote on 12.03.2023 at 21:52:34:
... 16905: Haven’t managed to kill the medusa in flames yet.  Have to use a shield.  Perhaps a bit slower medusa? ...

I am very sure that you may do that without a shield. Without taking any stupid risks lure Arthur to the lower left corner and then to the upper right corner. Then Jack goes left, down and right to the lever with the green knot and the same way back. Once you know ...
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Freddy
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Re: MM2 - Brave New World
Reply #119 - 13.03.2023 at 17:03:20
 
Freddy wrote on 13.03.2023 at 04:56:43:
...  with the found key Jack will always have one and only one place in the blue section to go one. ...

Since 11 pm last night that is not the truth anymore. Laying on my back in bed I suddenly realized that it is possible to skip the green door in the left blue wing. Or, in the same section, open that green door and save an extra yellow key. In both cases that may lead to all kinds of two key combinations while running around in TZ1 and at last arriving in TZ2.
Shocked

That wasn't meant to be and is absolutely unwanted. And will be fixed in beta version 015.
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