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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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MM2 - Brave New World (Read 25852 times)
Freddy
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Re: MM2 - Brave New World
Reply #230 - 15.09.2023 at 21:57:07
 
brell wrote on 13.09.2023 at 19:11:52:
... Some of the changes you have done are good but IMO some have made the overall play harder. ...

Some of the harder spots may have to do with my changed way of honoring Jack's work. So if you notice a $ 200 moneybag the issue is not that easy (see pic 1 & 2). Things don't need to go wrong but it surely may happen. It is my interpretation of bringing the mansion a bit closer to game over.

We still have endless time to figure out what is best.
Undecided

On the 3rd image you see that I added a sign about the ladder jumps.
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brell
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Re: MM2 - Brave New World
Reply #231 - 15.09.2023 at 23:53:49
 
I cannot find the red key needed to escape the grey area.  It is wery well hidden indeed.  Been to all the "side" rooms in that area I think.

Will try again.

In a hindsight maybe your changes are not that much harder.  I've not been playing since early july and it is easy to get rusty again.
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A stuck Jack is better than no jack
 
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Freddy
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Re: MM2 - Brave New World
Reply #232 - 16.09.2023 at 03:13:31
 
brell wrote on 15.09.2023 at 23:53:49:
I cannot find the red key needed to escape the grey area.

That key is only partly visible and to be found in
the side wing with the purple key and door entrance.


brell wrote on 15.09.2023 at 23:53:49:
In a hindsight maybe your changes are not that much harder.  I've not been playing since early july and it is easy to get rusty again.

Don't tell me. Or
semi-native
as well, I did understand. Practice seems to be more important than previously.
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Re: MM2 - Brave New World
Reply #233 - 16.09.2023 at 18:26:05
 
Freddy, it was because of 'game over'. My darn Jack just keeps doing stupid stuff and dying.  Grin
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brell
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Re: MM2 - Brave New World
Reply #234 - 16.09.2023 at 21:40:59
 
The green area is sometimes a bit too hard for a normal mansion, IMO:

First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  Wink

#17495:  Nothing hard here - ASA Jack knows how to solve it.

#17494:  Close to hard but experienced (and patient) players have played Midnight Mazes and Monsters  Cool 

#17493:  If Jack enters this room for the first time via the yellow door he knows nothing about the giant spider.  A jump will lead to a cheap death.
My Jack, having been to the room above, assumed there would be a secret entrance to that room - and he was right - but there is absolutely no hint!?

#17292:  Good puzzle, nothing so hard here.

#17293:  Takes time to figure out how to kill the lone monster.

#17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players.

#17295:  No problems here.

#17296:  No problems.
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brell
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Re: MM2 - Brave New World
Reply #235 - 18.09.2023 at 23:34:26
 
I may have found the solution.  If I am right, then room 17493 is too hard IMO, like getting the blue key before the birds have been "pacified".
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Freddy
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Re: MM2 - Brave New World
Reply #236 - 24.09.2023 at 01:25:48
 
brell wrote on 16.09.2023 at 21:40:59:
The green area ...
First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  Wink

It is indeed a lookalike. But with a difference. I am sure you read the temporary sign. Did you have a look at the map? It is the map that should make the difference between guessing and knowing what to do.
If you don't read the map (or the given map is unclear) the wrong choices indeed lead to unvisited parts of the green area. That is the penalty. Does that feel too unfair?

I understand that you did find the following order of the green doors. Then you should have found the answer to your question about the keys. Did you?
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Freddy
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Re: MM2 - Brave New World
Reply #237 - 24.09.2023 at 01:32:24
 
brell wrote on 16.09.2023 at 21:40:59:
... #17495:  Nothing hard here - ASA Jack knows how to solve it. ...

Does the ASA (?) refer to the door puzzle in the previous room? Or something inside this room?
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Freddy
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Re: MM2 - Brave New World
Reply #238 - 24.09.2023 at 02:04:21
 
brell wrote on 16.09.2023 at 21:40:59:
... #17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players. ...

I don't have a good solution for this issue. As soon as I make the space left or right of the right lever wider, or the zapper beam higher, the problem goes straight from 'close to hard' to 'easy'.

The way to do it is:
duck at the first gold coin, duck at the second gold coin, wait till the giant spider is going up again, pull the lever and finish with a triple jump to the right.


For the time being I will leave it this way. Although I made a slight change at the floor left of the right lever.


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« Last Edit: 24.09.2023 at 17:25:47 by Freddy »  
 
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Freddy
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Re: MM2 - Brave New World
Reply #239 - 24.09.2023 at 02:58:14
 
brell wrote on 16.09.2023 at 21:40:59:
... #17494:  Close to hard but experienced (and patient) players have played Midnight Mazes and Monsters  Cool 

#17493:  If Jack enters this room for the first time via the yellow door he knows nothing about the giant spider.  A jump will lead to a cheap death.
My Jack, having been to the room above, assumed there would be a secret entrance to that room - and he was right - but there is absolutely no hint!? ...

The solution to both rooms is patience. There is nothing wrong with that ... except that it brakes the rhythm of the mansion. A good flow was one of my major targets!

Room 17494 that you saw was already a much better version than at the beginning. I need to think about how I further may improve this room.

In room 17493, concerning the cheap death, I first of all removed the L6-cover at the giant spiders. Plural!  Grin
To avoid too long waiting time I did remove the spider above the blue key, but added ...
No hints?
Not in the room itself. But there are several in the rooms above. In 17293 the H-trigger tells you to kill all enemies, most of them by luring them into the lava and that is only possible to bring Jack to the lower left corner. The $ 200 falling in the lava need a solution as well. And in room 17093 there is that backpack.


One of the next days I will post a new version of the mansion.

Q: What was your amount of secrets at the save pedestal in the first green room?
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