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Latest news!

January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Signs (Read 49897 times)
VernJensen
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Signs
24.02.2007 at 07:43:01
 
Okay, so I got help on a developer mailing list, and now I'm nearly finished with a beautiful new dialog box for handling signs from within the editor.

Even thought it was several hours of frustrating coding, the result is SOOOO nice to use. Smiley

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Anthony
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Re: Signs
Reply #1 - 24.02.2007 at 07:46:22
 
Nice work, Vern! Everyone will love it!  Smiley
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Anthony Duchesne ~ Original designer of Castle Basano, Leofani Manor and Jasperlone Mountains
Anthony AnthonyDuch http://www.facebook.com/profile.php?id=590111070  
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Freddy
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Re: Signs
Reply #2 - 24.02.2007 at 07:51:10
 
In one word: superb!
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joeb
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Re: Signs
Reply #3 - 24.02.2007 at 07:55:50
 
YES!!!!!!
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joeb
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Re: Signs
Reply #4 - 24.02.2007 at 08:04:18
 
This has been bothering me for awhile so I'm going to ask.

How in the wide world of sports did you get sound into the resources?

Yes, I did it but what a process, which is why the music wasn't better.

1. Create the sound in whatever.
2. Export to wav
3. Try to get consistent levels in Audacity
4. Export to wav
5. Transfer the wav to my old G4 running OS9.2.2
6. Use SoundApp PPC to make a sound suitcase
7. Move it back to my MBP
8. Use Rezilla to get it into Midnight Mansion Sounds

PLEASE tell me if there is an OSX sound application that will create ' snd' resources. I searched for the better part of a week looking and didn't find ONE app that could do it. OR is there a tool in XCODE to do it, kind of like Rez/DeRez.

Thanks,

Joe B
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VernJensen
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Re: Signs
Reply #5 - 24.02.2007 at 08:59:29
 
joeb wrote on 24.02.2007 at 08:04:18:
How in the wide world of sports did you get sound into the resources?


Actually, that's a problem I'll need solved myself soon! Back in the "Old days," with System 7/8/9, you could just open up a SND file, copy its contents, and paste into whatever other resource file you were using. But nowadays, I don't know of any sound programs that create SND files. (Does anyone reading this know of any???) So I'm not sure exactly how I'll get sounds into the resource file for the expansion pack. Might be a problem!

BTW, I just finished signs. They're DONE. And quite nice indeed to be able to create them from within the editor... saves a LOT of time. One thing though: you need to remember to clear the contents of the sign's text FIRST, if you're going to delete that sign from the room. Otherwise, you'll end up with extra unused TEXT resources in your mansion file, which could add up over time. (But otherwise not really cause any problems.)

I'm starting to wonder if I should charge an upgrade fee for the editor, since so many new features are going into the next release. Wink  [JUST KIDDING! Geez!]
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joeb
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Re: Signs
Reply #6 - 24.02.2007 at 12:39:31
 
FYI. I for one would PAY the fee. Having been around the block a few times now with the graphics, any help with making it easier is worth it.

As far as the sound goes I'll keep looking but the solution I outlined was the only thing that I could come up with. There is another solution and it's kind of  ugly but it does exist totally in OSX. You can use a piece of software called Soundflowerbed. With it you can redirect sound streams between IAC compliant audio programs and I could get sounds/music from Audacity, Soundtrack Pro and Garageband directly into Resorcerer. The issue I ran into was that I had to click the record button in Resorcerer AFTER I started the sound in one of the other apps. It led to some timing issues because the audio stream is being pushed as a pure data stream and you couldn't hear what was going on and kind of had to guess at it.
The other solution I was looking at was maybe writing a plug-in for Rezilla but I have to bury my nose back in the MacOS api's, which may be a little time consuming but since real UNIX sits at the core there may be some things already written that could be leveraged. Don't know but I'll certainly let you know if I find anything. But honestly you may want to think about a new way of doing things, perhaps midi.

Joe B
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ryos
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Re: Signs
Reply #7 - 24.02.2007 at 13:07:22
 
When you asked that, it tickled a long-buried memory in the back of my brain. We're talking about a program I haven't used since like System 7.5, but I googled and it's still out there: Brian's Sound Tool.

It is still a Classic application, and I don't know if it works under classic since I couldn't be bothered to actually test it. Wink Unfortunately, that doesn't do much for you Intel Mac users.
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"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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ryos
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Re: Signs
Reply #8 - 24.02.2007 at 13:10:47
 
Further googling yields this list (scroll down to the Mac section), which lists several promising-looking leads. Again, I can't be bothered to actually try any of these - sorry. Smiley
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"Fun game: try to post a YouTube comment so stupid that people realize you must be joking.  (Hint: this is impossible)" -Randall Munroe
 
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joeb
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Re: Signs
Reply #9 - 24.02.2007 at 16:21:14
 
ryos,

Perfectly OK. I think I have some old South bloodhound in me. You put me on the scent and I tracked it down.

@Vern,

We have a winner!

SoundHack - FREEWARE

Been playing with it and it does work AND under OSX.

THANKS ryos!



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