OK...I'm still not ready to answer this post in full (and don't think I will be until I finish DoD, and that might take me a few weeks). But I have a moment now to try and explain some things.
aquaMat wrote on 23.03.2007 at 19:54:06:Ryos
,
even back when you wrote your arguable "Sins Of The Mansion Builders" I felt you had a special disliking of my mansions......
of course I have no problem of your saying so...as long as it is on reasonable grounds and within certain confines of politeness.
To be honest... I really like a
good discussion. But I'm not sure if this is one, but it might become one....
If you feel I've been unreasonable or impolite, then I apologize. That was never my intent. The language barrier is difficult (I spent two years speaking a foreign language almost exclusively, so I know how easy it can be to completely miss the spirit of what someone is saying). If you ever find yourself offended by something I've written, just remember these five words: "Ryos never means to offend." Seriously, never.
Quote:In this case I have the feeling you already disliked the mansion after the first couple of rooms, judged by the speed of your post....
I'm not sure why, though.
Heh, prejudice is an ugly thing, and I completely prejudged DoD based on the negative experience I'd had playing "Mind Mines" and, to a lesser extent, SPoG. Sorry, that wasn't fair of me, and I
am giving the mansion a fair chance.
I hope to try and explain why I don't like the style of your mansions, but first I have to figure that out myself. Right now all I can say is that I don't enjoy them, but that's an emotion that I haven't finished analyzing. I may come to appreciate them, like some works of art can only be appreciated and not enjoyed.
Quote:Why don't you see it (what you call "devious and unfair traps") as a challenge.... as I do.
'Cause unfair is something that is "not right" or "unjust".... which is definitely neither what I had in mind, not what I have actiually done.
You're right on the definition of unfair, and it's instructive then to consider what "unfair" is in the context of Midnight Mansion. And to try and do that, I'll invoke a concept I read in a book about writing stories by Orson Scott Card (
Characters and Viewpoint).
While I don't have my copy at hand (it's 500 miles away), I'll paraphrase as best I can. Authors have an
implicit contract
with their readers. As part of the contract, readers agree to suspend their disbelief and expect in return that the author will present a story that is believable and consistent. Should the author ever fail to uphold his end of the deal (by, say, having a character do something that he wouldn't do for no reason), the reader will rightly feel cheated and may stop reading altogether.
Let's carry this concept to Midnight Mansion and assume that an implicit contract exists between mansion builder and mansion player. What would be the builder's end of the contract?
...well, of course that's open to interpretation, and mine can be summed up like this: when I die, I want it to be my fault. The mansion builder has the implicit responsibility to make sure that the player can only kill himself, instead of being killed by the mansion. "To act, and not be acted upon."
Another part of the implicit contract is that the mansion should never become unfinishable. That's what we call a Jack-stuck. I suppose it's reasonable to use this as part of the design of a mansion, but you better darn well do it on purpose and make sure the player knows what happened.
If you violate the implicit contract...IMHO...
that's unfair!Now, I'm not prepared to give specific examples of DoD violating the implicit contract. Sorry...please have patience with me.
Quote:Just because I have the principle of hiding (some) secrets more than others, doesn't make me u nfair..... there is still almost always a hint somewhere...even if it's not the "usual" hint (of using crooked bricks, for example). We've discussed that one before.
Your hints in DoD are almost uniformly ingenious. What I initially took exception to was the fact that the path forward is quite frequently hidden. This is a major departure from all other mansions out there and it threw me for a loop. But it is used often and well enough that I began to look at it like a puzzle, and I now think it is the mansion's greatest quality (and possibly its saving grace).
Quote:I have tried to avoid really cheap deaths and I think I managed to do so.
And just because a mansion is HARD doesn't make it UNFAIR. I can't begin to tell you how many times I had to replay the same sections of ACO time and again, 'cause they were so unbelievingly hard...to a point where I felt it was....well... a bit unfair that it's so hard. Yet I realise it's just very hard...and I never would accuse Psychotronic of unfairness....and haven't heard anybody else do so either.
I never said it was unfair because it was hard. You're putting words in my mouth.
Quote:So tell me..... where do I penalize you for leaving a room....?
Why do you feel I "force you to search for hidden cclues in order to continue"...when this is simply part of the game, a challenge..... just a means to make it more interesting (even in repeated plays).
Sorry...examples forthcoming.
Quote:As I said before: DoD is designed in a way so you cannot find all secrets during your first game..... why don't you see it like I do, as a positive thing, that you can actually play it more than once and still find new things.
I don't believe I ever complained about the way secrets are hidden, just that the path ahead was a secret, which I addressed above.
Quote:If you don't like that style....why don't you play -say- The Swiss Mansion Easy, where you get a basic, simple, straightforward gameplay that you can finish in 10 minutes.
WEE-OOO-WEE-OOO! Ad hom alert! Help, help, I'm being repressed!

No, seriously, that reads like a personal attack and is quite offensive. One of my favorite mansions,
Temple of the Moon, is mind-blowingly difficult.
But hey, I hadn't tried the Swiss Mansion. Maybe I'll have to, as hard mansions, while enjoyable, take considerable time commitment that I don't always have to give them. Sometimes all I need is a simple, straightforward, relaxing 10 minutes.
Quote:If you do not consider this fun...well.... then maybe you simply have a different taste...... I can't please everyone...and I never set out to try.
Oh, good heavens, who can please everyone? It's pointless to try. And if it were just that your mansions aren't for me, then I would never say anything (like I've never complained about House of Wonders, which is most definitely just not for me). It goes deeper then that; I have the hubris to think that my opinions will help you design better mansions, ones that I might enjoy playing (and others enjoy more). That's all.
But before I type another word, let me ask: do you want my feedback? I ask because you act like you don't. Don't hesitate to say no, I won't be offended.
According to the character counter, this post is...7348 characters! Yikes!
ryos shuts up now.