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January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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The Four Tubes (Read 47119 times)
aquaMat
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Re: The Four Tubes
Reply #20 - 11.03.2008 at 18:08:21
 
Toybox wrote on 10.03.2008 at 02:32:04:
I often play without music too (but not always).

What about having a music track mostly silent, but with occasional creepy noises (doors creaking, spooky laughter, footsteps, things like that)?


That's a good idea, Toybox.... and I have thought about something similar too, in the past. But whereas I always went at it by thinking how I could add more "extra FX sounds" to the sounds that the animals, doors etc. make... I never thought about it like you did, which in fact is brilliant (and brilliantly simple), namely that it could be done via a music track...which is no music but occasional sound FX.

In the next couple of weeks, when I have a day off at my recording studio, maybe I'll try to produce such a track - for all of us to use.
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aquaMat
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Re: The Four Tubes
Reply #21 - 11.03.2008 at 18:12:29
 
Thanks, SandyBean
for your comment. You mention an  important side effect of the music: the changing of a music ID from one room to the next always results in that terrible "delay" you mention, which can really be very awkward when Jack slides or jumps or anything other than walking and such a delay "interrupts" the jump / slide etc.

It's another big reason to set all music IDs (except the first one) to 0 !

Thanks, brell, for the quick release.
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Jackie
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Re: The Four Tubes
Reply #22 - 12.03.2008 at 02:05:45
 
The Four Tubes is fun, aquaMat!  Thanks for your latest creation.  Jack has been down all four tubes just to look around.  Lots of colored doors.  Now to get busy finding the keys.

Jackie
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Hopelessly lost but making good time.
 
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josephine
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Re: The Four Tubes
Reply #23 - 12.03.2008 at 14:46:25
 
Loving the Four Tubes so far. Thanks! (And I never play with the music on anyway, so it's fine if there isn't any.)
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aquaMat
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Re: The Four Tubes
Reply #24 - 12.03.2008 at 21:07:19
 
Thanks everybody, for the nice and encouraging comments !!


BTW, I invite the first player who beats this mansion with ALL secrets found to report it here..... so we can celebrate.


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Jackie
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Re: The Four Tubes
Reply #25 - 18.03.2008 at 03:29:46
 
Life was good.  Jack was happy.  He got through the four tubes and started exploring nearby landscapes.  But he needs a Save spot real soon and the one he found is near the treasure room and doesn’t allow him to return to continue the game.  He can’t figure out how to get through the gray door in Room 13504 to get the purple key.  He pulled the red lever in the upper level and jumped back so he wouldn’t fall through the column.  It also triggered another red shelf to fall but he can’t see the significance of that.  Does anybody have hints?  We’ve been going around in circles for days.

Jackie
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aquaMat
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Re: The Four Tubes
Reply #26 - 18.03.2008 at 18:33:08
 
Hi Jackie,

thanks for playing The Four Tubes.

I have the strange feeling you didn't explore the area near the grey door in room 13504 properly. (That was a hint, BTW).

The upper level you mention, though important on its own, has no direct relevance to the door in question. (BTW, the "red lever" and "column" you mention are not even in the same room as the grey door.)
However, once you are up there you are on your way to the portion of room 13504 that leads to that grey door.


Please keep on trying......  and maybe don't try too much to avoid certain things that are meant to happen.  (Another cryptic advice..... Smiley Cheesy  !!)
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nancygevans
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Re: TFT > The Four Tubes
Reply #27 - 23.03.2008 at 08:23:43
 
I need help in the Blue tube.  I can get through the other three but come out with a green key. If I start with the blue tube I get to room 14500 but can't figure out how to get up to the lever and continue. Hints please!

Thanks and great mansion!
Nancy
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aquaMat
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Re: TFT > The Four Tubes
Reply #28 - 23.03.2008 at 20:31:55
 
Hi Nancy,

thanks for playing The Four Tubes.

If you traveled through the tubes, with the blue one being the last, and you ended up with the tube before that and haven't been given a blue key you certainly made a mistake (= you missed something) near the end of the third tube.
The system is constructed in such a way that it always works, no matter how you start !!

As for your other question:
When you start with the blue tube you have problems in room 14500 ?
Well, the only hint I can give you is LOOK EVERYWHERE.... search more carefully.... and I'm sure you'll find out how to get to the top level in 14500.   Cool

Nobody said you need to go there first, BTW.
The great thing about The Four Tubes is that even within the sections you are pretty much free to chose where to go first and what to do next. However, sometimes there are certain things that need to be done first,  to be able to explore a certain area (within a section).
E.g.: a certain area is closed with a grey door, so naturally you'd have to go looking for a way to open that door first. (That is just an example).

If this (rather general) advice doesn't help you, please get beack with a more detailed description of the problem you have.

Have Fun !!!  Wink
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nancygevans
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Re: TFT > The Four Tubes
Reply #29 - 24.03.2008 at 00:18:31
 
Well I solved the problem with getting the blue key, but I am still stuck on how to proceed in room 14500 to get to the upper lever. I have tried everything I can think of. A hint would be appreciated, and then I will feel dumb that I didn't see it! But dumb is better than stuck!

Thanks, Nancy
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