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January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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A Jack-stuck, oddity and potential gameplay exploit (Read 15539 times)
Rohful
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A Jack-stuck, oddity and potential gameplay exploit
29.08.2010 at 19:45:27
 
Hi, haven't been here in a long time! I just downloaded the MM 2 demo, and from the first half-hour of what I've played, I've really enjoyed it! The new art style, original soundtrack and creative gameplay elements have really made this feel like a sequel. Smiley

My first problem is that in Mt. Peril (Easy), you can get stuck in room 16500. I came down the moving platform moving into this room, then I activated the switch to the left and quickly left the platform while it moved up. I couldn't go anywhere else from here. If I died in this room, I would restart in it… so, I'm stuck. See the attached screenshot to get a better idea of what I'm talking about.

Next, I got a minor bug which I think had to do with minimising the game window into the Dock. From what I remember, the game window was covered in black and moving the cursor inside that area would reveal a square area relative to where the cursor is. I don't know how to reproduce this unfortunately.

Lastly, I don't know if this bug has existed since MM 1. you're able to constantly use a lever switch in midair if you access it from a platform where you can reach the switch. You can jump from the position of the switch or repeatedly use the switch while in mid-air. Maybe in some rare situations this could allow for mansion exploits? I recorded an MM movie file, though it didn't save in the User Movies folder. (a demo limitation?)
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MtPerilEasy-Stuck.png (356 KB | 564 )
MtPerilEasy-Stuck.png
 
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Rohful
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #1 - 01.09.2010 at 20:18:58
 
Just found another Jack-stuck in the room above - found it by accident. I've made  and attached a little video to show both Jack-stucks described in this post.

Also, recording MM movie files have started to work for me. I think I was just looking in the wrong place for the movie files...
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Alan Falcon
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #2 - 04.09.2010 at 15:29:07
 
I encountered this Jack Stuck as well.  Thankfully there was a save point not too far before it happened, but it's still a Jack Stuck.  Not sure what the solution would be, except maybe increase the speed of the platform so it is harder to jump off?
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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Rob Seegel
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #3 - 04.09.2010 at 16:07:51
 
One fix would be to replace these kinds of platforms with bat (in this case, gray) platforms instead, since they reappear if Jack somehow falls/jumps off the platform and they leave the room without him. Any place where jack cannot leave the room any other way and platforms of this type are being used to travel to a different room there is the potential for a Jack stuck.

Room 15701 is another potential jack stuck if Jack doesn't have a blue key and the platform leaves without him.

I believe that suspending the game then returning to it should cause the platform to reappear. Same with using a save area. Unfortunately.. just workarounds until a fix can be made.

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brell
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #4 - 04.09.2010 at 19:05:27
 
Or program this type of platforms to also reappear in the room Jack is in.
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A stuck Jack is better than no jack
 
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Rob Seegel
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #5 - 04.09.2010 at 23:39:37
 
brell wrote on 04.09.2010 at 19:05:27:
Or program this type of platforms to also reappear in the room Jack is in.


True... I wondered why all the platforms didn't get the same treatment in that regard. When Vern said he was modifying them to act that way I thought he meant *all* moving platforms.

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Alan Falcon
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #6 - 05.09.2010 at 02:23:58
 
Rob Seegel wrote on 04.09.2010 at 16:07:51:
=I believe that suspending the game then returning to it should cause the platform to reappear. Same with using a save area. Unfortunately.. just workarounds until a fix can be made.


I didn't realize that worked...  good to know.  I agree that I think it would be good (and not game breaking) if platforms like this would reappear after a short time once they've completely left the room.
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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Rohful
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #7 - 05.09.2010 at 20:35:35
 
Quote:
Or program this type of platforms to also reappear in the room Jack is in.

I think this would be a better fix, as the bat platforms remove the need for the switch next to the platform and then you lose part of that 'elevator' feeling of the area. Plus it could potentially solve problems for other mansions in the long run.
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Rohful
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #8 - 13.10.2010 at 14:24:24
 
*bump*

Found another JS in Leofani Manor Normal, room 16501. You can get the bat platform to somehow skip the trapdoor at the bottom, and shoot all the way to the top of the room! If you jump off the platform when it is about to enter the next room, you'll unexpectedly just pass the trapdoor. See the attachment.

If you jump to the left, you will get permanently stuck (since you'll restart on what is considered 'safe ground' such as on top of that generator seen in the screenshot)

Also, I sometimes have problems with jumping constantly on fast downwards platforms as well - sometimes I'll die from being considered falling too far when the platform moving downward should catch my downwards momentum.
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rose
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Re: A Jack-stuck, oddity and potential gameplay exploit
Reply #9 - 14.10.2010 at 01:28:51
 
I have learnt the hard way to never jump from the mobile bat platforms when they are moving!
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