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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine was updated on 16 Feb 2014 to add a third section.


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Additional "characters" to "say" things (Read 6114 times)
Rob Seegel
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Additional "characters" to "say" things
01.09.2010 at 05:51:29
 
I think this adds more to the game than simply having a sign. It would be nice to have a few additional static (non-animated) helpful... and myabe not-so-helpful characters.

One thing that's a little strange about the mansions - there's never anyone there except for critters trying to attack you. Now... maybe the critters already drove off all the people. Still, it would be kind of nice for at least some non-deserted parts of mansions, even if the interaction is very basic.
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Leon
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Re: Additional "characters" to "say" things
Reply #1 - 01.09.2010 at 20:58:24
 
I agree with this

Also, I think there should be something to show Jack's thoughts if you understand what I mean.
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negative zero
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Re: Additional "characters" to "say" things
Reply #2 - 02.09.2010 at 09:07:27
 
Well... You could do this if you replace the sprite of a sign with the sprite of a person.people have done this in their mansions in the first game although I never personally understood how it works though... Undecided
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why do we drive on the parkway and park on the driveway?
 
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Rob Seegel
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Re: Additional "characters" to "say" things
Reply #3 - 02.09.2010 at 10:14:38
 
negative zero wrote on 02.09.2010 at 09:07:27:
Well... You could do this if you replace the sprite of a sign with the sprite of a person.people have done this in their mansions in the first game although I never personally understood how it works though... Undecided


You can do this in MM2 as well, however now you don't need to resort to this trick. Signs can be invisible in this version, so you place them behind gargoyles, "suits of armor", statues, etc. This has been done in a few mansions.

What I meant is a few more sprite "characters" that could basically front some invisible signs.

Edit: tried to clarify what I was looking for in last sentence.
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« Last Edit: 02.09.2010 at 20:14:19 by Rob Seegel »  
 
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Rohful
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Re: Additional "characters" to "say" things
Reply #4 - 02.09.2010 at 14:41:26
 
Quote:
One thing that's a little strange about the mansions - there's never anyone there except for critters trying to attack you. Now... maybe the critters already drove off all the people. Still, it would be kind of nice for at least some non-deserted parts of mansions, even if the interaction is very basic.

I think MM has always been about this 'nostalgic' feeling of exploring rooms and solving puzzles.

Some animated sprites here and there perhaps either giving you a hint on how to solve the mansion or some background information would be a nice way to keep the game 'fresh' and interesting, I agree. Though I think the ability of making inanimate objects interactive is still a nice touch. Smiley


Quote:
Also, I think there should be something to show Jack's thoughts if you understand what I mean.

What about those little animations when you leave Jack idle? Cheesy
I think it's a nice way of showing his feelings... unless you mean there should be some way of expressing this in more detail?
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VernJensen
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Re: Additional "characters" to "say" things
Reply #5 - 12.09.2010 at 07:26:47
 
One plan for either the Midnight Mansion 2 expansion pack, or Midnight Mansion 3, is to add a friendly ghost with a hat and monacle, who gives you advice on occasion.
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Leon
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Re: Additional "characters" to "say" things
Reply #6 - 13.09.2010 at 23:34:06
 
That's pretty cool, it should be someone like Dr Demented lol
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