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Latest news!

January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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The forums are run by three administrators. Read here who they are and what you may (and may not) expect from them.

A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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New Enemy (Read 7709 times)
Leon
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New Enemy
09.07.2011 at 06:20:49
 
Hey,

I just had a great idea for a new enemy

I was thinking that there's a small grave with a tombstone placed in a room and after a delay/proximity/switch a zombie would crawl out of it. I was thinking it could be similar to the skeleton with the movement and settings.

So what do you guys think?
Leon
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Rob Seegel
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Re: New Enemy
Reply #1 - 09.07.2011 at 23:45:24
 
Aside from graphics, how would this be different from a skeleton?
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Rob Seegel
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Re: New Enemy
Reply #2 - 09.07.2011 at 23:56:31
 
It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves:

  • It could climb walls, and sides of the room
  • It could climb upside down, underneath ledges
  • If it came to the edge of the room, it will turn around
  • It needs a layer 4 surface to walk on.

There might be two varieties: one that's wanders aimlessly, and one that slowly tracks Jack. Animating it might be tricky...
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Leon
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Re: New Enemy
Reply #3 - 09.07.2011 at 23:57:50
 
I had an idea for one of my mansions to have a skeleton hidden behind some tiles to pose as a grave but then I remembered that skeletons can only move left and right but not up or down (unless falling), so I guess zombies could use ladders like trolls but would try to follow you
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Leon
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Re: New Enemy
Reply #4 - 09.07.2011 at 23:59:28
 
Rob Seegel wrote on 09.07.2011 at 23:56:31:
It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves:

  • It could climb walls, and sides of the room
  • It could climb upside down, underneath ledges
  • If it came to the edge of the room, it will turn around
  • It needs a layer 4 surface to walk on.

There might be two varieties: one that's wanders aimlessly, and one that slowly tracks Jack. Animating it might be tricky...


Ooh, that sounds good Cheesy

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Leon
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Re: New Enemy
Reply #5 - 18.07.2011 at 23:24:47
 
I was thinking another good enemy could be a different variation of the skeleton fish.

I was thinking that this one could jump in a curve, kinda like the CheepCheeps in Super Mario Bros.
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VernJensen
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Re: New Enemy
Reply #6 - 20.10.2011 at 01:21:20
 
Yeah Rob, the blog is similar to the "spark balls" in the Metroid series of games that move on all surfaces of a wall. It's on the ideas list, if I ever get to do a MM3. Smiley
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