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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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New Enemy (Read 7220 times)
Leon
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New Enemy
09.07.2011 at 06:20:49
 
Hey,

I just had a great idea for a new enemy

I was thinking that there's a small grave with a tombstone placed in a room and after a delay/proximity/switch a zombie would crawl out of it. I was thinking it could be similar to the skeleton with the movement and settings.

So what do you guys think?
Leon
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Rob Seegel
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Re: New Enemy
Reply #1 - 09.07.2011 at 23:45:24
 
Aside from graphics, how would this be different from a skeleton?
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Rob Seegel
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Re: New Enemy
Reply #2 - 09.07.2011 at 23:56:31
 
It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves:

  • It could climb walls, and sides of the room
  • It could climb upside down, underneath ledges
  • If it came to the edge of the room, it will turn around
  • It needs a layer 4 surface to walk on.

There might be two varieties: one that's wanders aimlessly, and one that slowly tracks Jack. Animating it might be tricky...
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Leon
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Re: New Enemy
Reply #3 - 09.07.2011 at 23:57:50
 
I had an idea for one of my mansions to have a skeleton hidden behind some tiles to pose as a grave but then I remembered that skeletons can only move left and right but not up or down (unless falling), so I guess zombies could use ladders like trolls but would try to follow you
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Leon
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Re: New Enemy
Reply #4 - 09.07.2011 at 23:59:28
 
Rob Seegel wrote on 09.07.2011 at 23:56:31:
It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves:

  • It could climb walls, and sides of the room
  • It could climb upside down, underneath ledges
  • If it came to the edge of the room, it will turn around
  • It needs a layer 4 surface to walk on.

There might be two varieties: one that's wanders aimlessly, and one that slowly tracks Jack. Animating it might be tricky...


Ooh, that sounds good Cheesy

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Leon
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Re: New Enemy
Reply #5 - 18.07.2011 at 23:24:47
 
I was thinking another good enemy could be a different variation of the skeleton fish.

I was thinking that this one could jump in a curve, kinda like the CheepCheeps in Super Mario Bros.
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VernJensen
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Re: New Enemy
Reply #6 - 20.10.2011 at 01:21:20
 
Yeah Rob, the blog is similar to the "spark balls" in the Metroid series of games that move on all surfaces of a wall. It's on the ideas list, if I ever get to do a MM3. Smiley
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