Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Page Index Toggle Pages: 1
Send Topic Print
Map bug (Read 1008 times)
Freddy
YaBB Administrator
*****
Offline



Posts: 1777
Brugge, Belgium
Gender: male
Map bug
04.05.2023 at 02:02:54
 
No pic. Sorry.
A few weeks ago I pressed M to check the map and noticed that while there was a room where the only grey door previously was opened with the only lever in that room, on the map the door was closed and the lever pulled. Odd.
Back to top
 
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1799
Moita, Portugal
Gender: male
Re: Map bug
Reply #1 - 05.05.2023 at 18:24:38
 
You are posting in the original MM forum but shouldn't you be posting to the MM2 forum?  After all you are playing with MM2 and these bugs might be connected with MM2 only.
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1777
Brugge, Belgium
Gender: male
Re: Map bug
Reply #2 - 07.05.2023 at 16:31:43
 
Embarrassed
Done Smiley
Back to top
 
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1777
Brugge, Belgium
Gender: male
Levers without handles
Reply #3 - 04.05.2023 at 01:59:32
 
See pic.
Jack arrived in a room where some levers looked like this. They were supposed to be invisible and become revealed by T-triggers.
Back to top
 

mm_bug.png (73 KB | 72 )
mm_bug.png
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1777
Brugge, Belgium
Gender: male
Re: Map bug
Reply #4 - 16.08.2023 at 00:00:53
 
Freddy wrote on 04.05.2023 at 02:02:54:
No pic. Sorry.
A few weeks ago I pressed M to check the map and noticed that while there was a room where the only grey door previously was opened with the only lever in that room, on the map the door was closed and the lever pulled. Odd.


Embarrassed
I should have Lips Sealed and trusted our Midnight Mansion game.

Have a look at the included picture from the map of two adjacent rooms. Jack is now in the left one. Previously he was in the lower left corner of the right room and pulled the lever. That lever opened the grey door in the lower right corner but on the map that door is still closed. This is exactly what I saw in May in the transit zone of Brave New World.

Well, this is not a bug at all. In both cases Jack left the room very fast and the map 'remembers' how the room was when Jack left: with the door not (completely) open.

I realized this during the play of Castle Basano normal. Jack came in a room with a blue door and a save point but couldn't get further because he had no blue key. Much later he found that key. But when looking at the map I couldn't reconstruct the way back!?
Roll Eyes
So Jack struggled his way back and finally saw (literally) why. Previously he had left that room with the door and save immediately and fast after using a sinking platform. So fast that the map doesn't show the platform since it hadn't reappeared.

Sorry, Vern.
Back to top
 

Afbeelding_2_011.png (51 KB | 56 )
Afbeelding_2_011.png
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print