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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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HHG with section 4 (Read 1516 times)
Freddy
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Re: HHG with section 4
Reply #10 - 03.12.2023 at 21:31:13
 
Enclosed is the zip for version 0.15 of the Hanging Gardens from Babylon. It also fixed an issue in room 16303 where due to a wrong bottom of the middle ladder could bring the mimick to the bottom floor.
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brell
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Re: HHG with section 4
Reply #11 - 05.12.2023 at 18:21:00
 
Just found out that I abbreviated Hanging gardens of Babylon incorrectly.  The subject of this board should be HGB with section 4 and not HHG etc

Sorry.  It seems impossible to change the name of the board.
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A stuck Jack is better than no jack
 
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brell
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Re: HHG with section 4
Reply #12 - 08.12.2023 at 21:58:51
 
So, has anyone finished section 4?  What do you think?  Any JS, HJS or cd's you have stumbled up on?
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Freddy
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Re: HHG with section 4
Reply #13 - 09.12.2023 at 17:03:43
 
No not yet  Sad

So far I saw the first three rooms. Including the 'told you so'-room  Grin

A new try is scheduled for tomorrow morning!
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« Last Edit: 10.12.2023 at 05:05:53 by Freddy »  
 
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Freddy
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Re: HHG with section 4
Reply #14 - 10.12.2023 at 05:12:34
 
Earlier than expected I did find some time to get progress in section 4. See pic. Jack-skeletons all around and the 6 lives from Josephine's save pedestal are gone ..

To be continued tomorrow.
Smiley
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HGoB_16497.png (355 KB | 14 )
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Freddy
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Re: HHG with section 4
Reply #15 - 10.12.2023 at 20:36:07
 
The finishfphoto of my Jack shows that he is missing $ 375 (all missing money visible on the map).
@ brell:
the % found secrets is wrong.

First impressions:
- very attractive but risky designing;
- it took my Jack a lot of resuming to get the things right in each room;
- in contrary to the previous sections, this one is mostly one way what makes it difficult or impossible to go back to pick up the missed money (unless I am missing things).
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« Last Edit: 17.12.2023 at 16:00:52 by Freddy »  

HGoB_finishfoto.png (562 KB | 14 )
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Freddy
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Re: HHG with section 4
Reply #16 - 10.12.2023 at 21:11:39
 
Room 16899 (see pic).

Jack entered the room with a grey bat platform in the ULC. From previous actions I know that when Jack dies by slipping from that grey platform, he reappears in the LRC from the previous room. But when he dies in any other way except by coming from the room above with the ladder, he always reappears at the spot shown on the image. That looks weird and the solution to avoid game over is rather odd. Jack is not allowed to jump to the left by pressing the space bar and left arrow together (like on a solid floor). You need to jump up first (space bar) and only then the left button.

The starting position of the bird is in the URC. That gives a cheap death when Jack comes back from the room above.
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Freddy
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Re: HHG with section 4
Reply #17 - 10.12.2023 at 21:45:56
 
Room 16699 is tough to execute. A trigger will activate a moving platform but since that T is invisible the odds are bad to get that platform corresponding with the zapper beam. Re-entering the room in the LRC helps, but that is where the cheap death is.

Room 16499 (see pic).
The situation is this. When Jack starts moving to the left, the waiting platform early goes down. It may easily go wrong because he also has to consider where the bird is. In the best case the platform moves without Jack to another room. Afterwards the platform reappears again and again. But then the timing to take the platform is pretty tough.

Room 16498 (see pic).
From the spot where Jack is, he may jump up the top of the gold wall. Continuing to the left leads to a cheap death.
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« Last Edit: 17.12.2023 at 16:09:15 by Freddy »  

HGoB_16499.png (360 KB | 12 )
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Freddy
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Re: HHG with section 4
Reply #18 - 10.12.2023 at 22:31:48
 
Room 16298 deserves special attention. On pic 1 you see my Jack who just arrived in the room. It is clear that his task will be to get the key to open the door.

The second image shows that a platform and 3 pop-up blocks (with on/off-timer) did reveal. The 3 pop-ups need to create a safe way down but that is not easy at all because they got triggered at three different (invisible) places. Like it is now (on the pic) it is wrong. The moment that Jack jumps from blue to red, green disappears. Leaving the room and re-enter gives the opportunity to do a new effort. But going down to the bottom floor to leave the room is a problem on its own.

If Jack succeed in arriving at the blue door, then he may not have forgotten the key! In no way he is able to jump up the blocks. (HJS)
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HGoB_16298__Ts_1_.png (365 KB | 14 )
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HGoB_16298.png (369 KB | 16 )
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Freddy
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Re: HHG with section 4
Reply #19 - 10.12.2023 at 22:45:18
 
Room 16897
At the right side brings a grey sinking platform Jack down. Jumping on the gold bricks creates a HJS.
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