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February 2025's updates of custom mansions are:
- for MM1 Sky Boxes (version 1.3) by Semi-Native
January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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HHG with section 4 (Read 3912 times)
Freddy
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Re: HHG with section 4
Reply #10 - 03.12.2023 at 21:31:13
 
Enclosed is the zip for version 0.15 of the Hanging Gardens from Babylon. It also fixed an issue in room 16303 where due to a wrong bottom of the middle ladder could bring the mimick to the bottom floor.
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brell
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Re: HHG with section 4
Reply #11 - 05.12.2023 at 18:21:00
 
Just found out that I abbreviated Hanging gardens of Babylon incorrectly.  The subject of this board should be HGB with section 4 and not HHG etc

Sorry.  It seems impossible to change the name of the board.
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A stuck Jack is better than no jack
 
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brell
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Re: HHG with section 4
Reply #12 - 08.12.2023 at 21:58:51
 
So, has anyone finished section 4?  What do you think?  Any JS, HJS or cd's you have stumbled up on?
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Freddy
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Re: HHG with section 4
Reply #13 - 09.12.2023 at 17:03:43
 
No not yet  Sad

So far I saw the first three rooms. Including the 'told you so'-room  Grin

A new try is scheduled for tomorrow morning!
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« Last Edit: 10.12.2023 at 05:05:53 by Freddy »  
 
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Freddy
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Re: HHG with section 4
Reply #14 - 10.12.2023 at 05:12:34
 
Earlier than expected I did find some time to get progress in section 4. See pic. Jack-skeletons all around and the 6 lives from Josephine's save pedestal are gone ..

To be continued tomorrow.
Smiley
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HGoB_16497.png (355 KB | 41 )
HGoB_16497.png
 
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Freddy
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Re: HHG with section 4
Reply #15 - 10.12.2023 at 20:36:07
 
The finishfphoto of my Jack shows that he is missing $ 375 (all missing money visible on the map).
@ brell:
the % found secrets is wrong.

First impressions:
- very attractive but risky designing;
- it took my Jack a lot of resuming to get the things right in each room;
- in contrary to the previous sections, this one is mostly one way what makes it difficult or impossible to go back to pick up the missed money (unless I am missing things).
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« Last Edit: 17.12.2023 at 16:00:52 by Freddy »  

HGoB_finishfoto.png (562 KB | 42 )
HGoB_finishfoto.png
 
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Freddy
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Re: HHG with section 4
Reply #16 - 10.12.2023 at 21:11:39
 
Room 16899 (see pic).

Jack entered the room with a grey bat platform in the ULC. From previous actions I know that when Jack dies by slipping from that grey platform, he reappears in the LRC from the previous room. But when he dies in any other way except by coming from the room above with the ladder, he always reappears at the spot shown on the image. That looks weird and the solution to avoid game over is rather odd. Jack is not allowed to jump to the left by pressing the space bar and left arrow together (like on a solid floor). You need to jump up first (space bar) and only then the left button.

The starting position of the bird is in the URC. That gives a cheap death when Jack comes back from the room above.
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Freddy
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Re: HHG with section 4
Reply #17 - 10.12.2023 at 21:45:56
 
Room 16699 is tough to execute. A trigger will activate a moving platform but since that T is invisible the odds are bad to get that platform corresponding with the zapper beam. Re-entering the room in the LRC helps, but that is where the cheap death is.

Room 16499 (see pic).
The situation is this. When Jack starts moving to the left, the waiting platform early goes down. It may easily go wrong because he also has to consider where the bird is. In the best case the platform moves without Jack to another room. Afterwards the platform reappears again and again. But then the timing to take the platform is pretty tough.

Room 16498 (see pic).
From the spot where Jack is, he may jump up the top of the gold wall. Continuing to the left leads to a cheap death.
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« Last Edit: 17.12.2023 at 16:09:15 by Freddy »  

HGoB_16499.png (360 KB | 45 )
HGoB_16499.png
HGoB_16498__cd_.png (365 KB | 48 )
HGoB_16498__cd_.png
 
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Freddy
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Re: HHG with section 4
Reply #18 - 10.12.2023 at 22:31:48
 
Room 16298 deserves special attention. On pic 1 you see my Jack who just arrived in the room. It is clear that his task will be to get the key to open the door.

The second image shows that a platform and 3 pop-up blocks (with on/off-timer) did reveal. The 3 pop-ups need to create a safe way down but that is not easy at all because they got triggered at three different (invisible) places. Like it is now (on the pic) it is wrong. The moment that Jack jumps from blue to red, green disappears. Leaving the room and re-enter gives the opportunity to do a new effort. But going down to the bottom floor to leave the room is a problem on its own.

If Jack succeed in arriving at the blue door, then he may not have forgotten the key! In no way he is able to jump up the blocks. (HJS)
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HGoB_16298__Ts_1_.png (365 KB | 46 )
HGoB_16298__Ts_1_.png
HGoB_16298.png (369 KB | 43 )
HGoB_16298.png
 
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Freddy
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Re: HHG with section 4
Reply #19 - 10.12.2023 at 22:45:18
 
Room 16897
At the right side brings a grey sinking platform Jack down. Jumping on the gold bricks creates a HJS.
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