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January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Conveyor belts (Read 8134 times)
Maniac
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Conveyor belts
30.01.2007 at 06:02:44
 
I'm making a room for Smallsome Swicks, in which some moneybags are going to be pretty tricky to get. In order to get them, I want Jack to have to turn on some conveyor belts. However, I can't seem to make the room start with conveyors off. I've tried making the conveyorbeltlever do "default action" like some moving platform levers I've made, but this doesn't seem to work.
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brell
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Re: Conveyor belts
Reply #1 - 30.01.2007 at 06:21:40
 
I tried the same in my BtSO but it didn't work.  I asked for help on the old boards and someone told me it didn't work for conveyor belts.
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aquaMat
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Re: Conveyor belts
Reply #2 - 30.01.2007 at 16:27:05
 
@Maniac:

Maybe you could do something like this:
As soon as Jack enters the room, have him step on a (hidden) floor-switch, which deactivates all running conveyor belts. Then, in order to get the money, Jack needs to re-activate the belts.

I guess it should work this way....   Smiley
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Maniac
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Re: Conveyor belts
Reply #3 - 30.01.2007 at 19:40:30
 
Unwanted solution: jump over switch when entering room.

Unwanted solution: even if you add a second switch, the jump time will make the conveyor belts run for that time and mess things up.

Jack also approaches this room from a vine.

Yeah, I suppose I could tweak it to work differently, but.
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Amplifyed
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Re: Conveyor belts
Reply #4 - 31.01.2007 at 05:30:52
 
couldn't you add a gray door on the belt? that's how I do it.
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Maniac
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Re: Conveyor belts
Reply #5 - 31.01.2007 at 07:23:32
 
Yeah, I suppose that situation will work, even though there's another door in the room. There are scorpions on the belt too, though.

Thanks Sam.
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VernJensen
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Re: Conveyor belts
Reply #6 - 08.02.2007 at 03:11:05
 
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.
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Alan Falcon
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Re: Conveyor belts
Reply #7 - 02.02.2008 at 19:39:42
 
VernJensen wrote on 08.02.2007 at 03:11:05:
Huh, you're right -- doing "Action is default room state" doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.


I'm not sure if this is related, but you can't have a lever that reverses conveyor belt direction which makes the action permanent when leaving and re-entering a room.  It'd be great if this were possible - and I had to use an inelegant brick-switch workaround due to this behavior in a revision to Falcon Manor.
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-------> Original Designer of 'Falcon Manor', 'Chateau de Medusa'
-------> Now making iPhone games at FalconEmpire.com
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