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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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ActionSoft and Midnight Mansion's future (Read 57979 times)
brell
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Re: ActionSoft and Midnight Mansion's future
Reply #50 - 19.04.2015 at 19:58:18
 
Well put, Leon.  VB 4.1.2.0 still works.  I am running 10.6.8 on VB within Mavericks.  I upgraded to Yosemite this winter but had to downgrade again because my computer was showing all kind of weird behaviour.  Luckily I have a Time machine backup disk, otherwise I would not have been able to downgrade.

Anyway, for those interested VB 4.1.2.0 can run older Mac OSes, at least under Mountain Lion and Mavericks.  The setup is quite complicated, though, and demands a LOT of memory.
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JimRCGMO
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Re: ActionSoft and Midnight Mansion's future
Reply #51 - 27.04.2015 at 03:05:31
 

brell wrote on 19.04.2015 at 19:58:18:
Well put, Leon.  VB 4.1.2.0 still works.  I am running 10.6.8 on VB within Mavericks.  I upgraded to Yosemite this winter but had to downgrade again because my computer was showing all kind of weird behaviour.  Luckily I have a Time machine backup disk, otherwise I would not have been able to downgrade.

Anyway, for those interested VB 4.1.2.0 can run older Mac OSes, at least under Mountain Lion and Mavericks.  The setup is quite complicated, though, and demands a LOT of memory.


Leon or Brell - I could not find a VB 4.1.2.0 version. Did you mean 4.1.20, or 4.1.2, as those seem to be the closest version numbers I found? Or, does anyone know whether a later version of VB (I think they were up to 4.3.36 currently today) will run Snow Leopard (and thus, MM1/HD/MM2)?

Jim R.
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brell
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Re: ActionSoft and Midnight Mansion's future
Reply #52 - 29.04.2015 at 04:09:31
 
Sorry, I meant 4.1.20

Newer versions do not run Snow Leopard.
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Leon
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Re: ActionSoft and Midnight Mansion's future
Reply #53 - 07.11.2015 at 03:53:26
 
I wonder if Vern still works on the game from time to time or if he just doesn't have enough time anymore
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Olle the Greatest
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Re: ActionSoft and Midnight Mansion's future
Reply #54 - 13.10.2017 at 22:43:45
 
Leon wrote on 07.11.2015 at 03:53:26:
I wonder if Vern still works on the game from time to time or if he just doesn't have enough time anymore


I wonder the same... I also wonder how hard it is to make the Level Builder available for the newer systems. I thought it might be a good task for some of my students (I work as a high school teacher), and there might even be some student who'd do it just to learn more programming. But I have too little info on what needs to be done, perhaps someone with more knowledge could tell me and then I'll look around a bit...
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Re: ActionSoft and Midnight Mansion's future
Reply #55 - 13.10.2017 at 23:10:23
 
It would be great if you could get your students to upgrade the MLB program.
Why don't you PM Vern directly?
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Olle the Greatest
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Re: ActionSoft and Midnight Mansion's future
Reply #56 - 17.10.2017 at 00:12:58
 
I did Smiley
We'll see if he's around
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Missy
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Re: ActionSoft and Midnight Mansion's future
Reply #57 - 17.10.2017 at 04:10:49
 
It may take Vern some time to reply bcos he doesn't check the MM boards that often, from what I've been told by him, but he does reply when he finally sees a PM.

Try PM'ing Semi-Native.  She does check the boards albeit, maybe not that often either, but I'm sure that she'll reply much quicker.  I think that's her avatar.  Old age and memory not the best these days.  Sorry.
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Re: ActionSoft and Midnight Mansion's future
Reply #58 - 17.10.2017 at 18:46:50
 
Hi guys! Someone here posted that Vern drops by the MM fb page now and again, maybe that would be a good place to try him. And Semi-Native is still around but I don't know if she has Vern's contact info.
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Re: ActionSoft and Midnight Mansion's future
Reply #59 - 11.07.2018 at 03:12:50
 
Olle the Greatest wrote on 13.10.2017 at 22:43:45:
Leon wrote on 07.11.2015 at 03:53:26:
I wonder if Vern still works on the game from time to time or if he just doesn't have enough time anymore


I wonder the same... I also wonder how hard it is to make the Level Builder available for the newer systems. I thought it might be a good task for some of my students (I work as a high school teacher), and there might even be some student who'd do it just to learn more programming. But I have too little info on what needs to be done, perhaps someone with more knowledge could tell me and then I'll look around a bit...


Hey guys! So in general I'm open to the idea of someone modifying the level builder code. There are just a couple issues:

1) The hard drives with the original game's source code are currently in storage. I bought a fixer-upper and have to finish a lot of renovation before I get my stuff out of storage. That might be a while. But, once I do, I'm open to making the level builder open-source.

2) It's a BIG project to update the level builder. Way, way more than 50-100 hours. If it were merely 50-100 hours, I'd have done it already myself. Wink

I'm afraid few people understand just how extensive the changes were that Apple forced on software developers during the OS 7 > X and PPC > Intel transitions.

Some history: back in the old days of OS 7 and PPC machines, Apple encouraged developers to use "Resources" to store things like images, sounds, dialog boxes, and so on. Resources were an Apple-specific technology, and were not compatible with Windows.

I obediently did 'the Apple way' and used Resources.

Later, when converting to OS X, Apple did away with Resources and switched to Interface Builder. Interface Builder is much better, but it means that EVERY SINGLE DIALOG BOX you see in the Level Builder must be completel rewritten from the ground up. Not just all the menus, checkboxes, radio buttons, and text fields, but also the source code (probably 1-3 pages of it per dialog box) must be entirely rewritten from the ground up.

We're talking old code just throw out and rewritten -- not 'upgraded'.

For the GUI portion of the Level Builder, it must be written from the ground up, as if no work had ever been done on a level builder before.

Of course, that's not impossible, but I think it took me something like 2 years of development to make the original level builder.

Maybe it can be done in something reasonable like 3 months, maybe faster, I'm not sure.

But it's definitely more than a 50-100 hour project.

It's too bad.

And also a reason developing for Mac was really hard on independent game developers like me back in the day. I was making about $20,000 a year, and Apple kept making huge changes that took months of work. When I was done with the work, people saw nothing new -- the project merely continued to function on new computers. It was really hard for guys like me to survive.

Hence why I got a day job. Wink

But -- I do wish the game were running on modern computers, so if anyone else wants to take a stab at porting the level builder, I'm all for that once I have access to the source again!

I also have a backup of the game on my website -- from a much older version of the game (probably non-HD version), so I could make that available NOW if anyone is interested.

-Vern
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