Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Pages: 1 ... 16 17 18 19 20 ... 37
Send Topic Print
MM2 - Brave New World (Read 22148 times)
brell
YaBB Administrator
*****
Offline



Posts: 1787
Moita, Portugal
Gender: male
Re: MM2 - Brave New World
Reply #170 - 12.06.2023 at 18:56:36
 
Freddy wrote on 12.06.2023 at 00:45:31:
QUESTIONS

1. Please have a brief look in the first rooms of the purple section because the information on the (now) two signs did change and then continue till you could get the second yellow key of the mansion in the room with the skeletons. I am interested in your opinion.


Signs are good, especially number two.  What are XXS poles?
Changes are good.  The second yellow key was hard to find as it were before.  Other changes are subtle but I think they are for the better.

Freddy wrote on 12.06.2023 at 00:45:31:
2. In TZ1 I added a grey door. Together with the slight changes in the purple area it is meant as 'training' before the start issue in the blue area. Does it work?


To me it looks like you have added two grey doors?  In 16702 (top middle) and 16902 (bottom right)?  Yes, it works.  Especially the upper door gives a valuable hint for the blue key in 16903.

Freddy wrote on 12.06.2023 at 00:45:31:
3. I spend the whole weekend at rearranging the eight rooms starting with 17501. Do you think that this area still is a 'transit zones'? (I don't.)


I never saw it as a transit zone.

Freddy wrote on 12.06.2023 at 00:45:31:
4. Any remarks about this small area?


I really like the changes in 17501.  Now I know what XXS poles are  Smiley
What is the lower sinking platform for in 17701?
The broken vases in 17901 are good to hide an unexplained programming error.  The door puzzle is also very interesting.
Door puzzle in 17902 is better now IMO
What is the moving platform for in 17903?
18103 is better now but the spiders should perhaps move a little bit slower?
18102: Jack figured out how to separate the spiders.  Easy when you know how.
18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?
Back to top
« Last Edit: 12.06.2023 at 21:02:35 by brell »  

A stuck Jack is better than no jack
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1787
Moita, Portugal
Gender: male
Re: MM2 - Brave New World
Reply #171 - 12.06.2023 at 20:46:37
 
There is a possible Jack-stuck in the room on the picture.  Jack can jump off the vine and land behind the grey door.
Back to top
 

Picture_15_002.png (247 KB | 16 )
Picture_15_002.png

A stuck Jack is better than no jack
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1752
Brugge, Belgium
Gender: male
Re: MM2 - Brave New World
Reply #172 - 13.06.2023 at 02:23:21
 
brell wrote on 12.06.2023 at 20:46:37:
There is a possible Jack-stuck in the room on the picture.  Jack can jump off the vine and land behind the grey door.

Thanks for reporting. I'll try to solve this with ladders replacing the vines. Because there is more than one vine-door combination!
Back to top
 
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1752
Brugge, Belgium
Gender: male
Re: MM2 - Brave New World
Reply #173 - 13.06.2023 at 03:08:24
 
brell wrote on 12.06.2023 at 18:56:36:
To me it looks like you have added two grey doors?  In 16702 (top middle) and 16902 (bottom right)?  Yes, it works.  Especially the upper door gives a valuable hint for the blue key in 16903.

In the most recent version of BNW only in room 16702 of TZ was an added grey door. The other one came there in an earlier version and is part of a multiple trigger issue.

brell wrote on 12.06.2023 at 18:56:36:
What is the lower sinking platform for in 17701?

Nothing. Is a leftover that I will remove.

brell wrote on 12.06.2023 at 18:56:36:
The broken vases in 17901 are good to hide an unexplained programming error.  The door puzzle is also very interesting.

Thx! At first I was going to remove the triggered levers, but while thinking about the consequences I came up with this alternative.

brell wrote on 12.06.2023 at 18:56:36:
What is the moving platform for in 17903?

It was just a matter of feeling. I was wondering if players would miss the revealing of
the backpack
at the right of the screen while Jack is in action at the left. Leaving or removing it?
Undecided

brell wrote on 12.06.2023 at 18:56:36:
18103 is better now but the spiders should perhaps move a little bit slower?

Will be done.


brell wrote on 12.06.2023 at 18:56:36:
18102: Jack figured out how to separate the spiders.  Easy when you know how.

Around noon Belgian time your text looked different ...
Smiley

I do hope that the coloured balls under the doors and levers are helping enough to keep the level 'normal'. What also helps is that the player endlessly may pull the levers till it suits.

brell wrote on 12.06.2023 at 18:56:36:
18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?

The blue key was always (green and) at the right of the silver blocks and then I made changes and more changes ... So the blue key is needed to open the blue door in the room at the right. But to be honest I need to check if this door also may be opened with the other blue key.
Embarrassed
Back to top
« Last Edit: 13.06.2023 at 15:20:43 by Freddy »  
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1787
Moita, Portugal
Gender: male
Re: MM2 - Brave New World
Reply #174 - 13.06.2023 at 15:41:56
 
Freddy wrote on 13.06.2023 at 03:08:24:
brell wrote on 12.06.2023 at 18:56:36:
What is the moving platform for in 17903?

It was just a matter of feeling. I was wondering if players would miss the revealing of
the backpack
at the right of the screen while Jack is in action at the left. Leaving or removing it?


It's up to you but there is no harm in keeping it

Freddy wrote on 13.06.2023 at 03:08:24:
brell wrote on 12.06.2023 at 18:56:36:
18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?

The blue key was always (green and) at the right of the silver blocks and then I made changes and more changes ... So the blue key is needed to open the blue door in the room at the right. But to be honest I need to check if this door also may be opened with the other blue key.
Embarrassed

Actually there are three blue keys but only two blue doors in this section.
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1752
Brugge, Belgium
Gender: male
Re: MM2 - Brave New World
Reply #175 - 13.06.2023 at 17:22:07
 
brell wrote on 13.06.2023 at 15:41:56:
Actually there are three blue keys but only two blue doors in this section.

Of course Angry Roll Eyes Angry
But extremely easy to solve Smiley Cool Smiley
Back to top
 
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1752
Brugge, Belgium
Gender: male
Re: MM2 - Brave New World
Reply #176 - 13.06.2023 at 17:36:19
 
About room 18102.

When Jack enters the room for the first time he has to go for the lantern which is inevitable for progress via the previous room.

At this point Jack can't go to the bottom floor since the grey door at his right is still closed. Leaves two options:
a. pulling the levers;
b. going back to the not-dark-anymore-room etc.

Do you think it is fair enough to offer Jack this dilemma?  Wink Because option a is superfluous work.
Back to top
 
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1787
Moita, Portugal
Gender: male
Re: MM2 - Brave New World
Reply #177 - 14.06.2023 at 17:05:58
 
Freddy wrote on 13.06.2023 at 17:36:19:
About room 18102.

When Jack enters the room for the first time he has to go for the lantern which is inevitable for progress via the previous room.

At this point Jack can't go to the bottom floor since the grey door at his right is still closed. Leaves two options:
a. pulling the levers;
b. going back to the not-dark-anymore-room etc.

Do you think it is fair enough to offer Jack this dilemma?  Wink Because option a is superfluous work.


Don't see any problem with that.
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1752
Brugge, Belgium
Gender: male
Re: MM2 - Brave New World
Reply #178 - 15.06.2023 at 15:40:18
 
No zip yet. But all promised fixings have been done. I also did a lot of polishing work, like changing the following order of
the five falling keys
in function of the oncoming needs. Or moving/adding shields. And preventing accidents, e.g. with a very short vine or an in the lava hidden fishbone, to keep the level 'normal'.

I made more important changes in the area 18101-18103 of which I hope that they are improvements. Have a look at the center of the image. The playing flow feels in my opinion much better now.

Btw, on the bottomfloor you see my Jack's best split of these critters ever.
Cool
Back to top
« Last Edit: 15.06.2023 at 16:55:37 by Freddy »  

Afbeelding_1_010.png (217 KB | 18 )
Afbeelding_1_010.png
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1752
Brugge, Belgium
Gender: male
Re: MM2 - Brave New World
Reply #179 - 18.06.2023 at 00:35:07
 
The 20th version of MM2 - BNW betatesting is enclosed. Let's have a party.
Smiley Smiley

17501
Please restart testing from the (8th) save pedestal in this room. Previous play should have given you $ 16.000 and 14 found secrets.
Music (no. 3) was added for this brown area.

17701
As mentioned before, the lower sinking platform at the right got removed.
I really needed to take care for any Jack in good shape (with a lot of shields). That is why
the red and green keys are closest
right now. Otherwise there wouldn't be JS situations but too much backtracking.

17901
The only vine is longer now. Jack doesn't die anymore when dropping down to the vase.
The shield is in a better position to prevent a forced or accidental filling of the backpack.
Q: Do you think, getting the lantern deserves an S?

18101
The first, dark and short visit to this room now leads to two gold coins. The three safe spots should guarantee the normal level.

17902
Watch out! The place of the left fish bone changed. That was to avoid accidental death (or loss of a shield) while jumping over that small block on the middle floor, when the fishbone is hidden in the lava.
On that same floor the wall at the left got replaced by a grey door. That creates a short cut back to keys and shields.
A reward of $ 25 got added ...
Kiss

18103
All spiders are slower.
I made finding the first press button more normal. I hope.

18102
As promised. The added gold blocks guarantee fluid play between this and next room.

18101
Re-entered with light. Typical MM2 situation where senselessly is the hint.
Q: Executing okay for a normal level?
Personal impession. Just like eyeballs and fishbones, wind makes an endless noise ...

Q: Try to go on till the exit. Enjoy the new TGV, made in Belgium. Wink There are 9 secrets to be found on the road.

16098
In the final room I made the 2 coins invisible. That makes the look of the very first room room much better!
Wink
Perfect play leads to $ 33.000
Back to top
 
 
IP Logged
 
Pages: 1 ... 16 17 18 19 20 ... 37
Send Topic Print