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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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MM2 - Brave New World (Read 22510 times)
Freddy
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Re: MM2 - Brave New World
Reply #360 - 27.04.2024 at 02:11:47
 
brell wrote on 25.04.2024 at 20:24:07:
I am now in room 16700 with one red and one rainbow key. Is that correct or should I have used the red key somewhere else?  I have all secrets and gold from section 1.

Please tell me in which room you did pick up the red key.

brell wrote on 25.04.2024 at 20:24:07:
Looking at the map in room 16700 I see 2+2 blue rooms on each side of the transit zone.

That is correct. And as you see on the map with the TZ and the 2+2, there are 4 more maps with much more information.

brell wrote on 25.04.2024 at 20:24:07:
As of now my Jack doesn't know where to start. ... Please note that my Jack knows (by looking at the map) that he cannot do anything yet in the blue rooms to the left.

The loop is not a standard kind of area. With what I see on the map I should certainly go for the maps AND gather as many dollars, shields … without opening any coloured door. Then I would have a  better map with much more information about the surrounding rooms.

brell wrote on 25.04.2024 at 20:24:07:
Should he use the rainbow key whereever he can or should he first look for a red door?  This is IMO very confusing.

I first need to know more about the extra red key. Meanwhile I will go to the builder to check things.
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Freddy
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Re: MM2 - Brave New World
Reply #361 - 27.04.2024 at 02:31:18
 
Red key issue (probably) solved. Is your Jack still taking the forbidden red key by jumping in room 16098? If so I will hurry to post a zip 003bis wit the earlier mentioned fixings. (The grey area isn’t ready yet to launch zip 004.
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Freddy
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Re: MM2 - Brave New World
Reply #362 - 27.04.2024 at 18:02:42
 
Freddy wrote on 20.04.2024 at 20:25:07:
I could fix the issue with the too early secret & key in room 16098 and the skipping of the green door in room 15899.  ... All of it will be seen in the next update when the revision of the grey area is ready.

You really deserve a very big appologize. On April the 20th I didn't think a single second about the influences on the saves. And thought that I could postpone a post with an update.
Embarrassed

A zip for BNW Rainbow OO3bis is now included. In the newest version of BNW Rainbow, Jack will only have a rainbow key when he arrives for the first time at the sign in room 16700. That should also avoid confusion.

Have a look at the enclosed photo, found in an old box. It shows room 18895 from Falcon Manor easy (HD). I need to be fair; it is the first time that I noticed the word 'OR' on the wall. In the TZ-LOOP area of BNW the situation is the same: open your first coloured door wherever you want and start exploring.

BNW Rainbow 003bis ends, just like 003, in room 18098. See image taken in the builder.
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FMe_18895.png (2117 KB | 2 )
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BNW_003bis_18098.png (104 KB | 2 )
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brell
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Re: MM2 - Brave New World
Reply #363 - 27.04.2024 at 19:21:02
 
Freddy wrote on 27.04.2024 at 02:31:18:
Red key issue (probably) solved. Is your Jack still taking the forbidden red key by jumping in room 16098? If so I will hurry to post a zip 003bis wit the earlier mentioned fixings. (The grey area isn’t ready yet to launch zip 004.


Yes that was propably the problem.  Thanks
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brell
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Re: MM2 - Brave New World
Reply #364 - 27.04.2024 at 19:56:29
 
Freddy wrote on 27.04.2024 at 02:11:47:
brell wrote on 25.04.2024 at 20:24:07:
As of now my Jack doesn't know where to start. ... Please note that my Jack knows (by looking at the map) that he cannot do anything yet in the blue rooms to the left.

The loop is not a standard kind of area. With what I see on the map I should certainly go for the maps AND gather as many dollars, shields … without opening any coloured door. Then I would have a  better map with much more information about the surrounding rooms.


Well, yes, but will a new player that doesn't know the mansion as well as you (and me), do that?  Will he or she not just open the first colored door with the rainbow key?
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brell
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Re: MM2 - Brave New World
Reply #365 - 27.04.2024 at 22:09:25
 
In room 16500, it bothers me a bit when skeletons come alive before Jack can get the rainbow key.  He must then return to the room above and back to disactivate the skeletons.
...
As of now, my Jack has a good overview of the transit zone and some of the blue rooms.  He hasn't opened any door yet and and the gold bricks are on.  It looks like he can start at a few places:
1. Opening the purple door in 17099
2. Opening the purple door in 17300
3. Opening the red door in 16503. Jack knows about the green key in the room below
4. Opening the red door in 16704
5. Opening the yellow door in 16903
6. opening the blue door in 17302 Jack knows about the yellow key in the room to the right.

In the other rooms Jack does not know what will happen if he starts there.  So the choice seems to be between 16503 and 17302.  I do not see any hints as of which one to go for. Can the player assume that both choices are equal?
...
It is possible to miss the purple key in 16502 if Jack leaves the room before taking the key.

17300:  My Jack missed a coin but now he cannot go back there because he can't change the red belt direction.
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« Last Edit: 27.04.2024 at 23:15:35 by brell »  

A stuck Jack is better than no jack
 
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Freddy
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Re: MM2 - Brave New World
Reply #366 - 28.04.2024 at 16:50:58
 
brell wrote on 27.04.2024 at 22:09:25:
In room 16500, it bothers me a bit when skeletons come alive before Jack can get the rainbow key.  He must then return to the room above and back to disactivate the skeletons.

Fixed.

brell wrote on 27.04.2024 at 22:09:25:
As of now, my Jack has a good overview of the transit zone and some of the blue rooms.  He hasn't opened any door yet and and the gold bricks are on.  It looks like he can start at a few places:
...
2. Opening the purple door in 17300
...
4. Opening the red door in 16704

Because of the gold blocks:
2. it is not the purple, but the green door (pic 1);
4. impossible (pic 2).
As planned from the very beginning: 5 different doors with gold on and another 5 with silver on.

brell wrote on 27.04.2024 at 22:09:25:
In the other rooms Jack does not know what will happen if he starts there.  So the choice seems to be between 16503 and 17302.  I do not see any hints as of which one to go for. Can the player assume that both choices are equal?

I did add a line to the text of the sign in room 16700 (pic 3).

brell wrote on 27.04.2024 at 22:09:25:
It is possible to miss the purple key in 16502 if Jack leaves the room before taking the key.

At first I didn’t understand what you tried to tell. It felt obvious that if you miss a key that you don’t have it.
Grin
But after opening the room in the builder I realized the seriousness of the issue. This room had the more unusual situation that a key did reveal, but after leaving and re-entering the room was gone and needed reveal again. Not my best idea!
Embarrassed  Huh
The consequence of it is that when Jack leaves the area without the key, that he is back in the transit zone with 'nowhere to go’. There is a (bad) solution: doing the previous area again and doing a better job in room 16502. But since Jack missed the purple key, he probably doesn’t know that there is one. And may bring up the idea of randomly kicking and jumping, what is real horror.
Shocked
I fixed it this way. In room 16502 it is obliged to take the lantern, because otherwise you can’t leave the area. So I created a link between the lantern and the permanent pop-up of the purple key.
Cool Smiley

brell wrote on 27.04.2024 at 22:09:25:
17300:  My Jack missed a coin but now he cannot go back there because he can't change the red belt direction.

Fixed.


Zip 003ter will posted with my old mac (= forced) after lunch break.
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Freddy
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Re: MM2 - Brave New World
Reply #367 - 28.04.2024 at 20:51:20
 
The promised zip-file for BNW Rainbow 003ter is enclosed.

If you want to see the fixing you need to restart at save 1 in room 16099.

Otherwise you may use any other save that was made before entering room 16502 or 17300.
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Freddy
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Re: MM2 - Brave New World
Reply #368 - Today at 02:02:54
 
Enclosed you'll find BNW Rainbow 004.zip. This version ends at the red brick wall in room 17496.

It contains the revised grey area: the capital of BNW with sometimes weird stuff. I hope you like the improvements and the few additions.
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