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Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


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MM2 - Brave New World (Read 21769 times)
Freddy
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Re: MM2 - Brave New World
Reply #340 - 10.03.2024 at 20:35:50
 
Well done!

Meanwhile I was busy with controlling and fixing/changing the second part of the mansion. It will contain a surprise. To realize that, I needed to make a change near the end of the purple area. Nothing dramatic, just a key-thing.

I wanted to keep the surprise for BNW TZ-blue, but I did change my mind.

The included update is a zip for BNW Rainbow 001. To avoid confusing, from now on, BNW Rainbow will be the name for the new series of test-playing. Please enjoy playing, before thinking of reporting, helping, ...

BNW Rainbow got a save pedestal half way the purple area and access to the save pedestal in the first room of the transit zone. I advise to use them. Further progress in the mansion is blocked with temporary red bricks. But ... you will have a sneak preview about the major Questioning change.
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BNW_Rainbow_001.zip (157 KB | 13 )
 
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Freddy
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Re: MM2 - Brave New World
Reply #341 - 24.03.2024 at 21:13:57
 
It took time, but finally there is an update for BNW Rainbow ready. If you could save in the transit zone than you may restart at that seve pedstal. Otherwise just start this custom mansion.

@
brell
(spoiler alert for
semi-native
):
Besides all other things, I changed nearly all maps. In TZ there are only 2 left. One shows the 2+2 rooms left and right of the TZ. The second one gives the 3 rooms below TZ. As you know there are 10 coloured doors around the TZ. So I added an other 4 maps between the TZ and those doors so that all 10 doors are in view on the map. I thought that was important, especially because of the changed concept of the blue area.


Enjoy!
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BNW_Rainbow.zip (157 KB | 9 )
 
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Freddy
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Re: MM2 - Brave New World
Reply #342 - 24.03.2024 at 21:36:10
 
Encloed you'll find a pictture from the final room of BNW Rainbow (002). Jack came in from above and can't continue to the room below because the ladder is broken till the 3rd area got its revision.
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Freddy
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Re: MM2 - Brave New World
Reply #343 - 24.03.2024 at 22:16:23
 
And a few more images as appetizer.
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BNW_Rainbow_16904.png (204 KB | 13 )
BNW_Rainbow_16904.png
 
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brell
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Re: MM2 - Brave New World
Reply #344 - 25.03.2024 at 00:10:27
 
May I ask why you are changing so much?
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A stuck Jack is better than no jack
 
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Freddy
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Re: MM2 - Brave New World
Reply #345 - 26.03.2024 at 02:31:54
 
Yes of course you may!

But I am short of time right now. Soon I'll give you an answer. Just this: there are different reasons for the changes. And there are less changes to expect in future.
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« Last Edit: 26.03.2024 at 14:16:05 by Freddy »  
 
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Freddy
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Re: MM2 - Brave New World
Reply #346 - 31.03.2024 at 00:50:21
 
The answer (my friend, is blowing in the wind).

There are MM-reasons. Of course. I'm still finding real mistakes like some lay-out issues, stuff that is still too difficult and (h)JSs. Exact science. Wink And when it's wrong it's wrong and needs to be corrected.

But there are also things about this particular mansion. Some of them I mentioned before.

The first purple area was built with nearly no Ts, in contrary to all other sections. That felt wrong. I also didn't like the row of the dark rooms. Single they felt acceptable, but as a row too hard.

The reason for the change of TZ-Blue is completely different. I never forgot the challenge about the loop where the demand was to ensure that Jack was forced to visit all the parts from this area. Because the executing of this idea on an already existing bunch of rooms is complex I did postpone it. And indeed it took a lot of time to get it done (I hope). Once you revisit this area you will understand why it took so long.

I don't expect major road works in most of the other areas. Only corrections and improvements. However the ladder-vine combination near the end of the mansion will move to the grey capital of BNW.

But besides MM-reasons, it is also personal. The builder, even more than the game, gives me fun, joy, satisfaction, happiness. And because I am not a creative person, the designing of BNW gives me proudness. What deserves neat work. That I want to do.

And in the end BNW is also training for the change of MM1-MMM to MM2-MMM. One of the challenges there will be to change the main road, because several mazes were on sideways ...
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« Last Edit: 31.03.2024 at 19:41:56 by Freddy »  
 
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Freddy
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Re: MM2 - Brave New World
Reply #347 - 31.03.2024 at 03:02:51
 
Late afternoon I started with checking the 3rd area and I got immediately confronted with mistakes in room 17501 (pic after the fixing).

Previously this room was the start of the 3rd area, but because of the loop it now is the last room of the 2nd area. That is why I already changed the colour of the walls into blue. And the background. But I clearly forgot the ladders that need to be red (rose) and to change the music!
Embarrassed

As important was the lack of quality of the hint
for the secret
. That is why I moved the silver coin from the lower right corner to a hinting spot. That now invisible coin needs to be triggered at a well chosen point. Previously there was only
the info in CP3
, the in this mansion unusual
L6 under Jack's feet
and
a missing colour code
. That created a situation where Jack was more or less forced to start jumping and kicking all around.

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Freddy
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Re: MM2 - Brave New World
Reply #348 - 31.03.2024 at 19:40:09
 
In the most recent BNW Rainbow update from March the 24th there is a mistake in the text of a sign. Where you see '"14 levers" it should be "14 colour codes".

It will be fixed in the next update.
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Freddy
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Re: MM2 - Brave New World
Reply #349 - 04.04.2024 at 03:06:51
 
BNW Rainbow 003 zip is enclosed. It now ends at checkpoint 4 in the first room of the grey area and has 9 save pedestals.

All saved games made in the previous version from BNW Rainbow may be used, except the last one in room 17501. That is because I was forced to correct mistakes between the saves 8 and 9.

I hope that the revision of the 3rd area only contains improvements.
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BNW_Rainbow_003.zip (158 KB | 3 )
 
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